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Thread: equipment found near switches

  1. #1
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    Default equipment found near switches

    I realize trainz doesn’t have any modern ptc antenna or equipment found near switches but hope someone is working something like that it would be a fairly easy project for someone who has time and resources lol

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    Why don't you learn how to use Blender and create one?

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    Is it free

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    A bit harsh. While it can become annoying to read about requests for specific objects, not everyone has the skills to actually make them. To be fair, the OP did ask if someone was already working on them. Who knows, perhaps they are about to be released on the DLS.


    70337:
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    Is blender free

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    Yes.. Blender is free
    https://www.blender.org
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    https://en.wikibooks.org/wiki/Trainz...al_for_Blender needs 2.79b or earlier. 2.8 uses .fbx export into Trainz.

    Cheerio John

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    Is it easy to use far as making new assets I’ve never made anything in my entire life just do simple reskins

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    Oodles of tutorials on Youtube, many Trainz specific.

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    I don't create assets, so maybe have no business here, but I notice on threads where they are creating things like locomotives, is that there don't seem to be any circles. Things like wheels, bogies, and other round objects seem to be a series of short straight lines (pizza slices if you will) instead of circles. Is that a limit of these types of software?
    “We are all travelers in the wilderness of this world, and the best we can find in our travels is an honest friend.” - R.L.S.

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    Think of making a perfectly smooth curve out of Lego(TM) blocks. View it from a distance and it will look smooth. Close up, it is Lego. That is the limitation built into digital data - everything is either a 1 or a 0 there is no value in between.

    If you use a graphics editor and type the text number 0 or the letter "O" and then zoom into it with maximum magnification you will see that the solid black blocks of the text are surrounded by blocks of different shades of grey. This is "anti-aliasing", a trick used to fool the eyes into believing that a perfectly smooth curve can be constructed from Lego blocks.

    Most 3D graphics design programs (e.g. Blender) use polygons to create surfaces. The more complex the surface, the more polygons that are needed. Smoother boundary curves need smaller polygons and many more of them.
    Last edited by pware; June 2nd, 2021 at 06:20 PM.
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    There are no solid objects in the real world that have perfectly continuous curves either. It’s just that the “polygons” have atomic dimensions. The real world has the worst LOD system ever conceived.
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    Quote Originally Posted by Dinorius_Redundicus View Post
    ... The real world has the worst LOD system ever conceived.
    LOL but the graphics card is pretty good.


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    Quote Originally Posted by Dinorius_Redundicus View Post
    It’s just that the “polygons” have atomic dimensions.
    That's still way too big. Lets go down to the Planck Length and get into the vibrational frequencies of multi-dimensional quantum strings.

    Quote Originally Posted by Dinorius_Redundicus View Post
    The real world has the worst LOD system ever conceived.
    Amen to that.
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    I guess that makes sense, but I guess I thought a 3D rendering program would have a "circle" tool that would make a circle shape. Of course it would be pixilated at some level, but I thought they would be circles and ovals to the casual viewer. I mean in the 2d world even flow charts and Excel charts will do that.
    “We are all travelers in the wilderness of this world, and the best we can find in our travels is an honest friend.” - R.L.S.

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