Hi Russell,
My aircraft now use a startup function, meaning that you have to use the B key to start the engines. When initially placed they do not make any sound. I use the term in the title to alert users that they do need to "start" the engines.
You need to read the config description to see what other keys are used to animate the aircraft, and the Aircraft action trigger (kuid2:76656:24060:1) placed on the track will make the aircraft perform, eg for the Dassault Super Etendard (a French carrier aircraft) I am working on, the trigger settings do the following:
- horn H key fires the missiles;
- start or stop engines - use the B key;
- flare the aircraft for takeoff or landing, V key or trigger setting 3;
- tyre smoke on landing, use trigger setting 4;
- drag chute deployment for normal landing, use trigger setting 5;
- activate flares from the rear of the aircraft, use trigger setting 6;
- tailhook deployment for carrier landing, use trigger setting 7;
- catapult launch, trigger setting 8;
- trapping on landing (instant stop), use trigger setting number 9;
- deploy refuelling probe, use trigger setting number 10;
- folding wings, use trigger setting 11;
- bolter - overshoot arrester wires, relaunch - trigger setting number 12
- reduce speed for landing - trigger setting 14.
So you see, they will perform. See this thread for details on all aircraft:
https://forums.auran.com/trainz/showthread.php?50753-New-Aircraft
Ian