The lost features in TRS19
this is not a complaint or suggestion, just what I personally miss
-The Engine shed, now replaced by a mainmenu
It was fun to see your collection and had filters, button to horn, turn lights on/of, panto, zoom rotate
ofc you can make a 1 basebord map with track and place a loco, but its not the same.
-Rotating on merge
till T:ANE it was possible to rotate a map while merging, very handy
-Turntable interior
You could make switches to rotate and view it from the perspective of the one operating the turntable
was fun.
-Filters in Surveyor
each tab you placed scenery, track, trains etc.
had a filter, era, company, creator etc. was very handy,
because it was where you actually choose the options to place
now replaced by the pick list
-2 cab loco drivers
Since the beginning drivers are placed in content at a.driver0, wiki mentions a.driver1
not sure there ever was any version where it actually worked.(maybe I missed it)
in 2004 i made a workaround for Amazingmike with an animated mesh and a script,
so the standard driver would move to the other cabin of a 2 cabin loco.
it could work standard in trainz without any script from a content creator.
-The top row menu in Surveyor
Quickdrive, Edit Session, Undo/Redo, gridview, location bookmarks
all very handy are now hidden in submenu's, somehow can't get used to that
-The Seconds in Driver
older versions of trainz had hour:minute:seconds on the screen
the seconds are gone, those that want to realisticly drive schedules really need those
-Rename Consist
I think before TRS19 you could rename a consist/loco to something meaningful
this when you do Edit session, can't find it anymore.
-Carlist and rate in route config
You could put extra carz in the config of a route
why was this handy?, let say you use Region UK and build a route around London
Could put a few double deck busses and the typical cab in the route config
Now you would have to make a seperate region for each route
-On the fly scripting
I remember you could script while play a session,
not used it much, cause I need long thinking before I can script anything (old man)
but it seems gone.
Love TRS19 as it is, but it could have more features not less
maybe you know a few more that are gone
greetings GM
this is not a complaint or suggestion, just what I personally miss
-The Engine shed, now replaced by a mainmenu
It was fun to see your collection and had filters, button to horn, turn lights on/of, panto, zoom rotate
ofc you can make a 1 basebord map with track and place a loco, but its not the same.
-Rotating on merge
till T:ANE it was possible to rotate a map while merging, very handy
-Turntable interior
You could make switches to rotate and view it from the perspective of the one operating the turntable
was fun.
-Filters in Surveyor
each tab you placed scenery, track, trains etc.
had a filter, era, company, creator etc. was very handy,
because it was where you actually choose the options to place
now replaced by the pick list
-2 cab loco drivers
Since the beginning drivers are placed in content at a.driver0, wiki mentions a.driver1
not sure there ever was any version where it actually worked.(maybe I missed it)
in 2004 i made a workaround for Amazingmike with an animated mesh and a script,
so the standard driver would move to the other cabin of a 2 cabin loco.
it could work standard in trainz without any script from a content creator.
-The top row menu in Surveyor
Quickdrive, Edit Session, Undo/Redo, gridview, location bookmarks
all very handy are now hidden in submenu's, somehow can't get used to that
-The Seconds in Driver
older versions of trainz had hour:minute:seconds on the screen
the seconds are gone, those that want to realisticly drive schedules really need those
-Rename Consist
I think before TRS19 you could rename a consist/loco to something meaningful
this when you do Edit session, can't find it anymore.
-Carlist and rate in route config
You could put extra carz in the config of a route
why was this handy?, let say you use Region UK and build a route around London
Could put a few double deck busses and the typical cab in the route config
Now you would have to make a seperate region for each route
-On the fly scripting
I remember you could script while play a session,
not used it much, cause I need long thinking before I can script anything (old man)
but it seems gone.
Love TRS19 as it is, but it could have more features not less
maybe you know a few more that are gone
greetings GM