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Thread: A Note on A Small Spot in Brittany

  1. #1
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    Default A Note on A Small Spot in Brittany

    I quite enjoyed this route in the original version, but I noticed an oddity at a certain spot. So when I saw version 4.8 come out, I downloaded it to see if it still had the same oddity, or if someone had noticed it and fixed it. It appears it has largely escaped notice, so I thought I would just mention it:

    “We are all travelers in the wilderness of this world, and the best we can find in our travels is an honest friend.” - R.L.S.

  2. #2
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    Mirror universe?

  3. #3
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    But an unusual combination of wares!

    Ray
    Dukes Denver Designs (Ray Whiley - Textures and 3d Virtual Models for TRAINZ).
    Member of Trainz Carriage and Wagon Works

  4. #4
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    I am thinking if the door is wanted where it is, I could select the texts one at a time and do a "flip horizontal" in each case and just reverse the text. I haven't tried it yet. Since the front panel is pasted onto the building I have to actually get the kuid of the front.
    “We are all travelers in the wilderness of this world, and the best we can find in our travels is an honest friend.” - R.L.S.

  5. #5
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    Well the overlay for the building is right-way round, which puts the door at the left. In order to retain the door on the right, I used Irfanview to do as I mentioned above, which actually flips the text backwards, so it comes out forward. All good now.:

    Last edited by Forester1; May 12th, 2021 at 04:36 PM.
    “We are all travelers in the wilderness of this world, and the best we can find in our travels is an honest friend.” - R.L.S.

  6. #6
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    Well done. Now a very useful model for anyone creating a route set in France.
    Ray
    Dukes Denver Designs (Ray Whiley - Textures and 3d Virtual Models for TRAINZ).
    Member of Trainz Carriage and Wagon Works

  7. #7
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    Thanks Ray, the assets are all fine, it was just the way the facing was applied to the building.
    “We are all travelers in the wilderness of this world, and the best we can find in our travels is an honest friend.” - R.L.S.

  8. #8
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    When I saw the sign in reverse, I thought that the names were in a non-western language! The magic of flipping text works wonders.
    John
    Trainz User Since: 12-2003
    Trainz User ID: 124863
    T:ANE Build: 94829
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  9. #9
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    I can see some artifacts of the "reverse" by the letter "S" at the end of "LIQUERS", or that may be the fault of sharpening, which I used once because it looked a bit fuzzy. But I think it will look great steaming by with a consist
    “We are all travelers in the wilderness of this world, and the best we can find in our travels is an honest friend.” - R.L.S.

  10. #10
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    Only problem I see is that you should now get the original author to either correct their version or allow for yours to replace it, so that others can use it too.
    Win 10 X64 - i7-8700 16Gb Ram GTX 1060 3Gb
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  11. #11
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    Quote Originally Posted by Forester1 View Post
    I can see some artifacts of the "reverse" by the letter "S" at the end of "LIQUERS", or that may be the fault of sharpening, which I used once because it looked a bit fuzzy. But I think it will look great steaming by with a consist
    The building can steam and haul a consist? - what an amazingly versatile building indeed.
    Narcolepsy is not napping.



  12. #12
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    Rail Pilgrim, I am not sure how to approach that. As I say, the asset is actually fine. If you take it as is, the letters are correct, but the door is on the left side. But it has been applied to the building front backwards, so that the door is on the right side, which reverses the lettering. You could just turn the asset around, and the letters would be fine, with the door in the middle of the building. My assumption here is that when Vincentrh went to layout the route, he wanted the door on the right and did not much care if the letters were readable. What I did was fix the asset for this route, by reversing the lettering, but now it is not really correct for anything else. Confusing, I know.

    Kotangagirl, LOL Ann! I may have had to fix my grammar there, that's a great catch on the language! I was really thinking of a friend of mine who is a Pima Native American. He was working on his house, and we were discussing how we decide if things are "good enough". My saying is usually that a project is good enough for who it's for (me). He says his house has to pass the "Galloping Horse Test". If it looks good galloping by on a horse, then it's OK. But I don't think he meant the house was galloping by on the horse.
    Last edited by Forester1; May 15th, 2021 at 09:02 AM.
    “We are all travelers in the wilderness of this world, and the best we can find in our travels is an honest friend.” - R.L.S.

  13. #13
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    Forester1, I was merely suggesting what other have said in various posts about modifying others assets. If it is just for you, then no sweat. At the end of the day, it won't bother me either. (and probably most others who d/l this route) If I do notice it at all, I'll just increase the throtle and pass by as quick as possible.
    Win 10 X64 - i7-8700 16Gb Ram GTX 1060 3Gb
    TRS19 Platinum Build 110491
    T:ANE Build 105930 (SP4)
    TMR17 Build 85470



  14. #14
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    I never noticed in your pic that one of the Ss is blurry or not. Given that we're usually speeding by assets, we usually won't take time to scrutinize the asset too closely.
    John
    Trainz User Since: 12-2003
    Trainz User ID: 124863
    T:ANE Build: 94829
    TRS2019/Trainz-PLUS: 109641

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