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Thread: New TNI SDK Available

  1. #1
    Join Date
    Nov 2006
    Location
    Australia, Qld
    Posts
    6,516
     

    Default New TNI SDK Available

    The TNI SDK is now available to interested developers with build 111341 or higher. (Currently that means you need to update your TRS19 build using the Beta patch stream).

    Download:
    The SDK can be downloaded from this link. Note that you need to be a registered TNI Developer to use the SDK.

    TNI Developer Registration:
    The SDK is for programmers and writing a plugin requires C or C++ knowledge, so this is a prerequisite for TNI Developer access.

    To register your interest in becoming a TNI Developer, complete this simple registration form.

    TNI Physics
    This SDK includes the existing Trainz physics as a TNI plugin. In theory, everything works the way it did previously and provides a great template to see how things are set up.

    We are very interested in seeing what people can do using the SDK to create their own plugins.

    Not a Programmer?

    If you're interested in train physics and you're not a programmer, then I suggest you take a look at the links below and post your interest in these forums with the aim of finding a programmer to work with to share your knowledge.

    Other reading:
    Trainz Wiki - TNI
    Trainz Wiki - TNI Physics

    Special thanks to Microlem for updating the TNI Physics wiki and helping us check everything was ready for broader release.

    Got Questions?
    Please post your questions here.
    You can also take part in TNI discussions on our Discord Channel
    Last edited by Tony_Hilliam; February 18th, 2021 at 08:33 PM.
    Tony Hilliam

    Got questions about TRS19? Click here for TRS19 FAQs

    Looking for answers to in-game functionality? Click here for help

  2. #2
    Join Date
    Nov 2006
    Location
    Portugal, Setubal, Pinhal Novo
    Posts
    49
     

    Default

    I just want to share with the all talented C++ programmers here in this forum, some ideas and mathematical formulas used in other railway simulators, about simulation physics.

    A suggestion to read the link below, maybe some kind of inspiration will be obtained, to reproduce and/or improve the level of realism in trainz:

    https://open-rails.readthedocs.io/en...t/physics.html

  3. #3

    Default

    There are many buses in the game, this sdk will be able to make their control realistic?


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