- <kuid:140046:102671> : Error, T2544: FindInvalidDataProcess fails on mesh uvcoords: All vectors are identical
- <kuid:140046:102671> : Error, T2544: Failed to compute tangents; need UV data in channel0
I can't submit the train because of this error!
Apparently, this error means that some object within the mesh hasn't been properly unwrapped, but I have no idea which of the hundreds of meshes are causing it, or even WHICH mesh is causing it.
Since this is no simple building, but in fact a train, and since the error won't specify which main mesh and which mesh within which main mesh is triggering the error, it means I have to go to the lod0 mesh and look through:
2 cones
four-hundred-bloody-fifty-one cubes
Two-hundred-bloody-fifteen cylinders
11 planes
and 2 sphears.
Then I'll have to go to the lod1 mesh and search through:
407 cubes
8 cylinders
12 planes and 2 sphears
Then I have to go to the lod2 mesh and search through:
73 cubes and 8 cylinders
Then I have to go to the lod3 mesh and search through:
6 cubes and 7 cylinders
Then I have to go to both the left and right doors.
Are you kidding me?! I enjoyed making the train, but I'm very disinterested in the idea of painstakingly combing through hundreds of sub meshes aimlessly looking for the magic unwrapped face that's triggering the error. Please tell me there's a shortcut to finding the mesh in question.
Also, please create a system that automatically unwraps wrapped faces, as I greatly detest this error.:n:
This is a replica of the SEPTA Silverliner IV.
- <kuid:140046:102671> : Error, T2544: Failed to compute tangents; need UV data in channel0
I can't submit the train because of this error!
Apparently, this error means that some object within the mesh hasn't been properly unwrapped, but I have no idea which of the hundreds of meshes are causing it, or even WHICH mesh is causing it.
Since this is no simple building, but in fact a train, and since the error won't specify which main mesh and which mesh within which main mesh is triggering the error, it means I have to go to the lod0 mesh and look through:
2 cones
four-hundred-bloody-fifty-one cubes
Two-hundred-bloody-fifteen cylinders
11 planes
and 2 sphears.
Then I'll have to go to the lod1 mesh and search through:
407 cubes
8 cylinders
12 planes and 2 sphears
Then I have to go to the lod2 mesh and search through:
73 cubes and 8 cylinders
Then I have to go to the lod3 mesh and search through:
6 cubes and 7 cylinders
Then I have to go to both the left and right doors.
Are you kidding me?! I enjoyed making the train, but I'm very disinterested in the idea of painstakingly combing through hundreds of sub meshes aimlessly looking for the magic unwrapped face that's triggering the error. Please tell me there's a shortcut to finding the mesh in question.
Also, please create a system that automatically unwraps wrapped faces, as I greatly detest this error.:n:
This is a replica of the SEPTA Silverliner IV.