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Not always. If you have a train going from one end to the other continuously, after the 2nd or third turn around time, it mat not switch and sit there forever. Same if you save the session and return to it. It is a bug often discussed here.AI can always change junctions, but if you don't set them in advance it may stop and think about it before it decides to do so, thereby slowing up the timetable. If you need the junctions set the wrong way (Ie for yourself or another AI), and don't use IT (Interlocking towers which have problems) you can set a trigger to switch the junction for and by the AI, with a time delay to revert it after passing.
Not always. If you have a train going from one end to the other continuously, after the 2nd or third turn around time, it mat not switch and sit there forever. Same if you save the session and return to it. It is a bug often discussed here.
Let me be naive; On the next Trainz iteration or SP XX, this, and other troubles, will be addressed and solved. Then the forums will not be so crowded will these issues. I hint there is another "very best and super new era" trainz coming, but if it carries the flaws of the past, what would be so new? I may be the most sarcastic guy here, but in my opinion with reason.N3V is aware of this issue. I reported this bug back in the latter days of TANE and early days of 2019. Very annoying when we've got a session running for hours only to have the AI become more and more lethargic. When seeking the problem, we find them stopped at lights and stuck at switches. Pressing pause might unfreeze them, but that doesn't always work. The QA Team told me they're working on a solution for that, but who knows when we'll see it implemented.
Let me be naive; On the next Trainz iteration or SP XX, this, and other troubles, will be addressed and solved. Then the forums will not be so crowded will these issues. I hint there is another "very best and super new era" trainz coming, but if it carries the flaws of the past, what would be so new? I may be the most sarcastic guy here, but in my opinion with reason.
Let me be naive; On the next Trainz iteration or SP XX, this, and other troubles, will be addressed and solved. Then the forums will not be so crowded will these issues. I hint there is another "very best and super new era" trainz coming, but if it carries the flaws of the past, what would be so new? I may be the most sarcastic guy here, but in my opinion with reason.