MIN problem

I often run into a problem while setting up my MIN industries and that is when I get to the " TRACKS " section and click on the + to add a commodity, the selection box pops up but it is totally blank. I've tried to type in the commodity I want but I can't get that to work either.

When things are working right that box has an extensive list of commodities to choose from.

I Googled my problem and I am searching through the hits but so far all I see is how to set up MIN's under normal conditions.

What I want to know is when the " TRACKS " commodities box is broken, how do I fix it and populate it with the commodities to be selected????

Thanks

Wild Willy the Wacko
 
The MINS were broken a long time ago, depending on which ones you're actually talking about. Use either the <kuid:-25:1224> Multiple_Industry_New, or the short version <kuid2:458053:101007:1> Multiple_Industry_New (short track) or the BI3 types by msgsapper.
 
Hi

I have come across this problem in the past in Tane and TRS19 and in my case it was because there were too many commodities installed. The script that populates the box times out and returns nothing to the box When I reduced the number of commodities to about 1200 the MIN started to work normally. The problem with this is that you then have lots of wagons with missing dependencies.

It is quite easy to exceed the number of commodities that the MIN can handle as some rolling stock creators put large numbers of different commodities in the queues in their vehicles. I have come across some that have up to 30 included. The chances are that most people will only use the odd one or two in a session so the rest are just clogging up the database.

A lot of this rolling stock dates from TS12 or earlier when a script would just run for as long as it took whereas now they seem to be time limited.

Regards

Brian
 
Thanks for replies!

Hi

I have come across this problem in the past in Tane and TRS19 and in my case it was because there were too many commodities installed. The script that populates the box times out and returns nothing to the box When I reduced the number of commodities to about 1200 the MIN started to work normally. The problem with this is that you then have lots of wagons with missing dependencies.

It is quite easy to exceed the number of commodities that the MIN can handle as some rolling stock creators put large numbers of different commodities in the queues in their vehicles. I have come across some that have up to 30 included. The chances are that most people will only use the odd one or two in a session so the rest are just clogging up the database.

A lot of this rolling stock dates from TS12 or earlier when a script would just run for as long as it took whereas now they seem to be time limited.

Regards

Brian

Thanks for all replies.

As for this particular one, how did you count all the commodities?? I think I could try this first by deleting ones I never use because I am a newbie at doing track work and such and it might be faster and easier.

The thing is; if excess commodities is the problem, why does one on a track work beside the one on an adjacent track that does not work, not that everything in Trainz makes some kind of common sense! In my experience, there maybe two dozen Min's on a route that work as expected and an additional two or three that don't.

Something I noticed yesterday; I decided to raise a building up to get access to an industry track to change commodities properties and on a lark I clicked on the " Undo " and instead of reverting the properties back to what they were, the building slammed back to the ground. I never used to do the building raise trick because I did not want to have to make a clone of the route but I realized that I'm probably not going to share my mods with anyone anyway. But, I'm assuming that the " Undo " probably was not going to make me create a clone anyway although I don't know since I was doing other things that were being saved to a clone already.

I think I will probably end up replaceing the MIN's with the recommended one if I can.

Thanks

Wild Willy the Wacko
 
I know it is very tedious. I ended doing this: Open the config file of wagons, and delete commodities left and right, leaving only the ones you really are going to use. Have to do it one by one. (a few days of work and fun) Note what you delete. Then go to CM and delete all these. Now you have reduced the level of garbage and the M.I.N. should not get clog. End result is around 80% satisfaction, mainly due to some bug about M.I.N. not loading or unloading correctly a commodity that would load on a wagon but not another, or loading only one and not the next wagon on a consist (even if that wagon would work correctly when positioned as a single car or in manual mode). Very confusing and unpredictable. Solution? if a wagon does not unload, use "instant unload" command and the hell with it.
 
I've got over 2500 commodities, and the good M.I.N.s listed above work fine. I avoid the ones with green arrows.

I can't see going through deleting commodities if that just affects the Multi Ind Str=20m, etc. ones. YMMV.

Christopher's new version is great,as all 6 slots can be used either consume or produce.
 
Last edited:
True that green arrow M.I.N. are troublesome, and true that the newer version of M.I.N. are the less problematic and generally work quite well. But not all the commodities are crated the same. Try this: On a queue, set "Aus General Goods". set a value for it. Now set another commodity, any. and try to set a value. On my system it does not allow to add any other value and remains at 0. Is that the queue? no, take away the Aus general goods one and put any other. now you can add values to as many as you are allowed. I have experienced this since several iterations ago. It is something related to the commodity, not the M.I.N. So, I don't use these boxes from "Aus", after all, they look the same as a common general goods. There is a lot more to talk on M.I.N.'s, but that is another chapter for other threads.
 
I have decided to give up on using multiple industry new assets, I simply cannot get them to work correctly. I have tried all those mentioned in this thread and in other threads, they all have problems.

My solution is now to use trackmarks, instead of the Industry track assets, as the AI destinations, followed by either an Instant Load Command (<kuid2:45324:555017:8> by norfolksouthern37) or an InstantUnload (<kuid2:67585:1021:2> by robin_hoods) driver command. These work without any of the stress created by the M.I.N. assets.

Specialised industry assets, such as coal and water loaders, and a few LARS assets, work well.
 
msgsapper_BI3 versions have all worked well, in my long year of experience...jordon412 has the 412_BI3 template that is built from those. They all will load/unload at a slow speed, which must be accounted for in route design.

Instant load will load the first commodity listed in the wagon/freight car/passenger car. I believe that loading with the portal return works the same.
 
After reading recommendations for the BI3 versions in these forums I certainly tried them. When using the "Drive To <BI3 Industry Name>" they loaded products on the wagons sitting on the industry track but the train would not advance to load the next set of wagons - the train would just sit there with the "Load" command still active.

It is all very frustrating.
 
After reading recommendations for the BI3 versions in these forums I certainly tried them. When using the "Drive To <BI3 Industry Name>" they loaded products on the wagons sitting on the industry track but the train would not advance to load the next set of wagons - the train would just sit there with the "Load" command still active.

It is all very frustrating.

Every time I download a route that uses ProtoLARS or MINs, I immediately replace them with my BI3_Template, because it's so much easier. Though this results in having to place a set of freight cars in an out-of-the-way siding because the BI3 has to reference a piece of rolling stock on the route that has a product you want to use in the queue.
 
...Though this results in having to place a set of freight cars in an out-of-the-way siding because the BI3 has to reference a piece of rolling stock on the route that has a product you want to use in the queue.

I also noticed that. I was puzzled why it listed all the rolling stock by individual names, not types. So instead of just a single "type" (e.g. "QR NG MTW Flat Wagon") to choose from, you had every individual copy of that item listed. That will cause problems if you have different wagons of the same type configured to carry different products.

However, the good news is that after further experimentation (call it stubbornness) I have managed to get the M.I.N. (the much maligned "red arrow" M.I.N.) working. The trick, it seems, is to only enter a single product in each queue and after after entering that product move to each of the other tabs to complete their details before repeating the process with the next product in a new queue.

There is hope after all!

ADDENDUM: I have found that if more than 4 of the 6 available product queues are occupied, even with a single item in each, then the problems begin. So hope has its limits!
 
Last edited:
Christopher824's CDE Multiple_Industry_New
<KUID:647907:100648> will restore hope, as it addresses that very fault of 3 consume/3 produce limitation. Use it instead of the Multiple_Industry_New <kuid:-25:1224> that is built-in.

The short-track version (Multiple_Industry_New (short track) <kuid2:458053:101007:1>) is very useful, although the 3/3 fault is in that also.


ADDIDIT QUOQUE: The SAP_BI3_Auto industry froze up after entering more than 3 consumes in a quick test, whether on AI or manually operated.






[SUB][/SUB]

 
Last edited:
I'll test more of the BI3's but suspect they are under the same kind of 3/3 limit; previous experiences were random but some puzzling things occurred before the discussions began on the forums.

Interactive industries hold an appeal for me, and I have a test route, some scenery with a tangle of tracks. It is easy to rip something out and try something new.
 
Have to say that I'm generally very happy with the recently added DLS asset: <kuid:647907:100648> CDE Multiple_Industry_New by christopher824 following our discussions initiated by C_Blabsky's query on this matter a month or three ago..
It is now my go-to MIN for creating custom-built interactive industries of all sorts and flavours.
It works reliably for producing or consuming up to 6 different commodities (from the hundreds of available options in TRS19) that the user can specify for each queue - works brilliantly for a single track siding flanked by impressive factory buildings and loading platforms of your choice - and is more flexible in operation than just about any other MIN alternative.
The only slight concern I have about this particular asset (that it has inherited from its flawed inspiration, (<kuid:-25:1356> Multiple Industry New) is its broad sphere of influence over nearby objects/ assets in Surveyor edit mode making it difficult to select and manipulate nearby objects after the MIN has been placed and configured.
 
Last edited:
The only slight concern I have about this particular asset (that it has inherited from its flawed inspiration, (<kuid:-25:1356> Multiple Industry New) is its broad sphere of influence over nearby objects/ assets in Surveyor edit mode making it difficult to select and manipulate nearby objects after the MIN has been placed and configured.

I also noticed that. My solution was to place the CDE Multiple Industry New in a layer with other assets that cause similar problems (e.g. sitting over a M.I.N. making it impossible to access). I then hide that layer.
 
I use a "rails only" spline-track. Superimpose it exactly over the rails of the M.I.N. Move the M.I.N. away. Repair-change whatever you need. Return the M.I.N. exactly to where the rails only are. Delete the rails and you are done. Fast and easy. By the way, the rails only trick is also very useful to line up tracks in yards with hundreds of splines, points, bridges and everywhere you have to lineup tracks to precision.
 
Back
Top