Hi Railhead001
The 'drive' command is designed for the train to maintain the speed limits up till such a time as it reaches a 'block' in the track. If that block does not clear after a short period, the command is cancelled.
As the driver has no specific commands, it will simply keep driving until it reaches a block in the track. It doesn't have a destination, so it won't actually plot a path. It simply follows the track till it reaches a red signal, another train (if no signals are present), or junction that is set against it (Again if no signals are present), or a buffer stop (which the AI driver sees as a red signal).
If you want your train to set junctions, then you will need to use one of the more advanced driver commands to tell it what to do or where to go.
It must be remembered that the AI will only do what you tell it to. If you give it the drive command then you are telling it nothing more than "drive at the speed limit until you reach something that blocks your path; then alert the player of this and stop and cancel the drive command after X amount of time".
Regards
Again let me repeat,
I only want the train to drive, not anything else, I stated previously the signals work fine..they change on their own without programming commands..here again is the scenario:
Train #1 I choose the "drive" command, it moves and stops at signals that are red, they change to green and the train proceeds to the next block and does so without any issues
Train #2 is directly behind Train #1, I choose "drive command" again it follows train#1
Train 1 is 42 cars long
Train 2 ia only 22 cars long
Both trains leave Parker and make it to Richmond with no problems, both stop at signals without being programmed and proceed when the signals go green
Train 1 exits Richmond yard via the loop and reenters the yard on a different track so as not to collide with train 2. This track has a speed reduction slowing train 1 with the 42 cars
Because train 1 is now slower so is train 2 behind it.
Train 1 stops at a red signal , waits for it to turn green, it does so it proceeds forward on it own
without any additional commands, but since it is a long train it takes more time to start up and to clear the next block
Meantime train 2 is stopped a red signal behind train 1 and when it does turn green train 2 does not move because 2 minutes or so have passed and the signal did not turn green during that time so it quits
So as you can see if the delay was longer then 2 minutes it would proceed on following the slower train 1
This so basic I can't believe how hard it is for people to understand that the trains are just moving from point A to point B then going back (in a loop), no commands needed since "drive" was made for that purpose or are you trying to infer "drive" can only work without any signals on the route because it does work unless the train has to wait past a certian time frame...
Maybe a video showing the signals changing allowing trains to continue on is needed since obviously me explaining the same thing over and over is getting nowhere.
Yes i understand "drive" is just for that purpose and that's all I want, I never mentioned the train needing to do anything else.
Again not rocket science to come to the conclusion the time delay in the "drive" command is the issue as others have also mentioned and not the signals or anything else.
Also your comment
"drive at the speed limit until you reach something that blocks your path" is totally incorrect, the junction will change by itself if it is not aligned correctly with the path of the train, at least when a signal is nearby, I would be glad to show a video demostrating so.
Furthermore this is a known bug that has been reported many versions ago but I guess Tony and company want everyone to make a schedule and not just use a single click as it was intended for ....to just drive...or just make sure you only use 1 train for that command ,,,
Why is it so hard for people to comprehend some want to just watch the trains and not operate them, I spent a lot of effort updating Coal Country to such a highly detailed route, that it now has over 2x the original assests in it and I woud love to railfan with some trains traversing the length of the route and then back again using the block signal system that actually works on its own, but the developer can't seem to figure out how to extend the "time out" feature in the drive command to either extend it or make it editable somehow....but happy times for the new eye candy in the latest version, those textures are amazing...