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Thread: first draft guide to Dispatchin' the Action

  1. #1
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    Default first draft guide to Dispatchin' the Action

    Below is my first draft of a guide for the session "Dispatchin' the Action". I'm hoping to address the challenges that I faced as a new player, to make it easier for the next new player. Hopefully much of this can be added to this hints page to make it more useful: http://online.ts2009.com/mediaWiki/i...39;_the_Action


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    "Dispatchin' the Action" is a session on the Kickstarter County 2 route that is intended to introduce players to the role of dispatcher in Trainz, directing AI drivers through the session to complete a total of nine tasks ( 1 passenger, 8 freight). The session is designed well for its purpose, but there is very little guidance provided to the new players on how to complete the tasks. This is a guide to help new players learn how to dispatch AI drivers through the session.

    The first thing a player needs to know is how to issue commands to AI drivers. [youtube video or screen capture images]

    When you start the session, you will see a list of Passenger Tasks (0/1) and Freight Tasks (0/8). Click to see the full lists; the numbers indicate the number of tasks that have been completed, but it does not tell you which tasks have been completed.

    You are given seven drivers/engines to complete nine tasks. Five of the drivers are ready for specific tasks at the beginning; you just have to give them the commands to get started. The remaining four tasks have to be assigned to the two remaining drivers and/or use one of the other drivers after they have completed their initial task.

    One of the biggest challenges as is dispatcher is dealing with the long single track between Fogarty's End and Arsao Village [see track diagram]. You want to avoid a "cornfield meet" along that track because it could be a long trip backwards for one of the trains. In the beginning there are three trains coming down the mountain while you are sending as many up the mountain.

    AI drivers can at times behave in unexpected ways, so keep an eye on them.

    Sometimes they indicate being "stuck" when what they are really doing is waiting for the track ahead of them to clear.

    Sometimes they get stuck between junctions and just need a manual push to get going.

    Dennis is the driver of the yard switching engine tasked with pulling apart a consist to assemble four CP boxcars. He will need lots of help.

    When using "Navigate to" be sure to also select the correct platform.

    Don't forget to load/unload at industries/stations.

    Left to his own devices, Miksa will drive his long coal train through the Gard Family siding and prevent trains from using the siding, getting stuck in the process. Use track marker #60 (drive to trackmark.., or drive via trackmark...) to keep Miksa on the main line while allowing access to the Gard Family siding.

    Marilyn
    Start: Main yard
    Task: 3 cars woodchips from Gard to Horizon
    Navigate to Gard Family Forestry: woodchip platform
    Load
    Navigate to Horizon...
    unload

    Dennis
    Start: Main yard
    Task: Leave a rake of 4 CP Rail boxcars at the siding of OnTrack Printing
    The four CP boxcars have to be separated from the middle of the consist in the main yard, then sent to nearby OnTrack Printing.

    Edgar
    Start: Southeast Produce
    Task: 4 cars fruits/vegs from Southeast to Ricochet
    Navigate to Ricochet; unload

    Kat
    Start: Oyonix Station
    Task:
    • Navigate to Smallbrook Jct... unload,load
    • Navigate to Arsao Village... unload,load
    • Navigate to Zaandam-Kogerveld... unload,load
    • Navigate to Fogarty's End... unload,load
    • Navigate to St. Nicolaas... unload

    Miksa
    Start: Rubycon
    Task: 10 cars of coal to be delivered to power station
    Couple with Coal Hopper 1
    Drive to/via trackmark #60
    Navigate to Westside Power Station... coal platform

    Ian
    Start: Main yard
    Task: unassigned

    Carol
    Start: Main yard
    Task: unassigned

    Unassigned:
    4 cars of pallet goods from Ricochet to Rubycon
    Use the four boxcars that are already assembled and waiting in the main yard.
    Commands:
    couple with 40' Boxcar 4
    Navigate to Ricochet... platform
    load
    Navigate to Rubycon
    unload

    4 cars diesel from Jackson to Daydream
    Use the four tanker cars that are already assembled and waiting in the main yard.
    Commands:
    couple with Tanker 40' UTLX 1
    Navigate to Jackson Refinery ... platform
    load
    Navigate to Daydream mine ... diesel platform
    unload

    2 cars logs from Clearwater to Gard Family sawmill
    Use the two flatcars that are already assembled and waiting in the main yard.
    couple with BNSF Flatcar 1

    2 cars lumber from Gard to Rosario
    Use the train with two flatcars that just delivered the logs

    Dispatchin' the Action track diagram
    https://imgur.com/a/ATbLeSv

    Last edited by jimbursch; November 3rd, 2020 at 04:46 PM.
    Jim Bursch
    Transport Sims
    https://transportsims.com

  2. #2
    Join Date
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    I use that route as a standard when I am having system issues. I also enjoy just running one train on it. Now, thanks to you, I may take a more serious look and follow your guidance. Good Stuff.
    Dick near Pittsburgh, Pa. i5-2500K 4.2ghz, 8gb memory, GTX1060 3gb video card. 105100

  3. #3
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    Here are some images to go with the guide. These images show how to select Driver commands:

    First, change the Control Mode to issue Driver Commands:



    Next, click on the chevron looking thingy:




    Select the industry and the platform using the not-at-all obvious other chevron looking thingy:



    Jim Bursch
    Transport Sims
    https://transportsims.com

  4. #4
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    Is it possible to get this added to the wiki?:
    http://online.ts2009.com/mediaWiki/i...39;_the_Action
    Jim Bursch
    Transport Sims
    https://transportsims.com

  5. #5

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    From the wiki main page:

    "This wiki is created by both N3VGames (the developers behind Trainz) and by the Trainz Community (requires a Planet Auran login and registered Trainz product to gain edit rights).It is a continually evolving repository of information. Trainz Content Creators and fans should feel free to add their own pages to this site, however please be sure to keep page names distinct and meaningful. Pages with ambiguous names that are likely to conflict with other uses will be renamed or removed."

    It sounds like you should be able to add it yourself, unless I'm misunderstanding something!

  6. #6
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    Here's a video tutorial on AI commands:

    Jim Bursch
    Transport Sims
    https://transportsims.com

  7. #7
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    Thank you @soap__

    I got the page started here:
    http://online.ts2009.com/mediaWiki/i...e_Action_Guide

    and I'll do further formatting and adding the images.
    Jim Bursch
    Transport Sims
    https://transportsims.com

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