Trainz Plus update to 109313, 109307

Here's a "bug" I have never seen before. Got this when loading in a third-party route.

; <NULL> : Tile[72,-28](3)> One or more items failed to load correctly.
- <kuid:64819:37354> : Read error when loading item 3109244 (classID: obCr, assetID: <kuid:64819:37354>, worldListID:3 result: -3, read 61 bytes, expected 61)
; <NULL> : Tile[88,-16](3)> One or more items failed to load correctly.
- <kuid2:75943:2009:1> : Read error when loading item 23199782 (classID: mFXT, assetID: <kuid2:75943:2009:1>, worldListID:3 result: -3, read 61 bytes, expected 61)
- <kuid2:75943:2009:1> : Read error when loading item 23199774 (classID: mFXT, assetID: <kuid2:75943:2009:1>, worldListID:3 result: -3, read 61 bytes, expected 61)
; <NULL> : Tile[25,-4](3)> One or more items failed to load correctly.
- <kuid2:283523:28040:2> : Read error when loading item 13651296 (classID: mBUI, assetID: <kuid2:283523:28040:2>, worldListID:3 result: -3, read 61 bytes, expected 61)
; <NULL> : Tile[17,-2](3)> One or more items failed to load correctly.
- <kuid:218801:28048> : Read error when loading item 16691828 (classID: mBUI, assetID: <kuid:218801:28048>, worldListID:3 result: 0, read 45 bytes, expected 248)
 
Got these while loading up a session for driving:

While loading a session 1.jpgWhile loading a session 2.jpg While loading a session 3.jpg

; <NULL> : Savegame Warning: Invalid data read for one or more nodes.
- <kuid:-1:4294967294> : 2-4B-0: <KUID:TEMPORARY>
- <kuid:-1:4294967294> : 2-2B-0: <KUID:TEMPORARY>
- <kuid:-1:4294967294> : 2-1B-0: <KUID:TEMPORARY>
- <kuid2:401543:2031:1> : File rankedsessionbegin.gs, Line 98, ER_NullReference
; <kuid2:401543:2031:1> : Script class: RankedSessionBegin
; <kuid2:401543:2031:1> : Object: ScriptableObject{0x55777b58; asset:SpecReference{<kuid2:401543:2031:1> "Ranked Session Begin"}, class:GSClass{0xe6a42068: RankedSessionBegin}, refcount:3}
; <kuid2:401543:2031:1> : Script callstack
; <kuid2:401543:2031:1> : function $void@RankedSessionBegin::SetProperties(Soup), line 83
- <kuid:401543:2000> : ObjectivesLib.IsObjectiveComplete> Objective 'obj1' not found (file gs.gs)
; <kuid:401543:2000> : Script class: ObjectivesLib
; <kuid:401543:2000> : Object: ScriptableObject{0x3d18bfc0; asset:SpecReference{<kuid:401543:2000> "ObjectivesLib"}, class:GSClass{0x5ca72f90: ObjectivesLib}, refcount:20}
; <kuid:401543:2000> : Script callstack
; <kuid:401543:2000> : function $void@GameObject::Exception(string), line -1
; <kuid:401543:2000> : function $bool@ObjectivesLib::IsObjectiveComplete(string), line 296
; <kuid:401543:2000> : function $void@ObjectiveCheck::CheckObjectiveProgress(Message), line 77
; <kuid:401543:2000> : function $void@ObjectiveCheck::pause(bool), line 59
- <kuid:401543:2000> : ObjectivesLib.IsObjectiveComplete> Objective 'obj2' not found (file gs.gs)
; <kuid:401543:2000> : Script class: ObjectivesLib
; <kuid:401543:2000> : Object: ScriptableObject{0x3d18bfc0; asset:SpecReference{<kuid:401543:2000> "ObjectivesLib"}, class:GSClass{0x5ca72f90: ObjectivesLib}, refcount:20}
; <kuid:401543:2000> : Script callstack
; <kuid:401543:2000> : function $void@GameObject::Exception(string), line -1
; <kuid:401543:2000> : function $bool@ObjectivesLib::IsObjectiveComplete(string), line 296
; <kuid:401543:2000> : function $void@ObjectiveCheck::CheckObjectiveProgress(Message), line 77
; <kuid:401543:2000> : function $void@ObjectiveCheck::pause(bool), line 59
- <kuid:401543:2000> : ObjectivesLib.IsObjectiveComplete> Objective 'obj3' not found (file gs.gs)
; <kuid:401543:2000> : Script class: ObjectivesLib
; <kuid:401543:2000> : Object: ScriptableObject{0x3d18bfc0; asset:SpecReference{<kuid:401543:2000> "ObjectivesLib"}, class:GSClass{0x5ca72f90: ObjectivesLib}, refcount:20}
; <kuid:401543:2000> : Script callstack
; <kuid:401543:2000> : function $void@GameObject::Exception(string), line -1
; <kuid:401543:2000> : function $bool@ObjectivesLib::IsObjectiveComplete(string), line 296
; <kuid:401543:2000> : function $void@ObjectiveCheck::CheckObjectiveProgress(Message), line 77
; <kuid:401543:2000> : function $void@ObjectiveCheck::pause(bool), line 59
- <kuid:401543:2000> : ObjectivesLib.IsObjectiveComplete> Objective 'obj4' not found (file gs.gs)
; <kuid:401543:2000> : Script class: ObjectivesLib
; <kuid:401543:2000> : Object: ScriptableObject{0x3d18bfc0; asset:SpecReference{<kuid:401543:2000> "ObjectivesLib"}, class:GSClass{0x5ca72f90: ObjectivesLib}, refcount:20}
; <kuid:401543:2000> : Script callstack
; <kuid:401543:2000> : function $void@GameObject::Exception(string), line -1
; <kuid:401543:2000> : function $bool@ObjectivesLib::IsObjectiveComplete(string), line 296
; <kuid:401543:2000> : function $void@ObjectiveCheck::CheckObjectiveProgress(Message), line 77
; <kuid:401543:2000> : function $void@ObjectiveCheck::pause(bool), line 59
- <kuid:401543:2000> : ObjectivesLib.IsObjectiveComplete> Objective 'obj5' not found (file gs.gs)
; <kuid:401543:2000> : Script class: ObjectivesLib
; <kuid:401543:2000> : Object: ScriptableObject{0x3d18bfc0; asset:SpecReference{<kuid:401543:2000> "ObjectivesLib"}, class:GSClass{0x5ca72f90: ObjectivesLib}, refcount:20}
; <kuid:401543:2000> : Script callstack
; <kuid:401543:2000> : function $void@GameObject::Exception(string), line -1
; <kuid:401543:2000> : function $bool@ObjectivesLib::IsObjectiveComplete(string), line 296
; <kuid:401543:2000> : function $void@ObjectiveCheck::CheckObjectiveProgress(Message), line 77
; <kuid:401543:2000> : function $void@ObjectiveCheck::pause(bool), line 59
 
Objectives Lib script error:

- <kuid:401543:2000> : ObjectivesLib.CompleteObjective> Objective 'obj1' not found (file gs.gs)
; <kuid:401543:2000> : Script class: ObjectivesLib
; <kuid:401543:2000> : Object: ScriptableObject{0x3d18bfc0; asset:SpecReference{<kuid:401543:2000> "ObjectivesLib"}, class:GSClass{0x5ca72f90: ObjectivesLib}, refcount:20}
; <kuid:401543:2000> : Script callstack
; <kuid:401543:2000> : function $void@GameObject::Exception(string), line -1
; <kuid:401543:2000> : function $bool@ObjectivesLib::CompleteObjective(string), line 423
; <kuid:401543:2000> : function $void@UpdateObjective::ExecuteRule(), line 79
; <kuid:401543:2000> : function $void@UpdateObjective::pause(bool), line 63
; <kuid:401543:2000> : function $void@OrderedListRule::UpdateChildren(Message), line 117
; <kuid:401543:2000> : function $void@OrderedListRule::pause(bool), line 69
; <kuid:401543:2000> : function $void@WaitOnNavPoint::OnNavPointComplete(Message), line 116
 
Hi all,

This is my problem with EITs since the last new update.
Even after total reinstall I stil encounter this error, and not a single EIT responds on setpath instructons.

NULL> : EitTowersManager<kuid2:61392:8130:73> - unable to link to enhanced interlocking tower library ... (file gs.gs)

; <NULL> : Script class: Interface

; <NULL> : Object: GSGameObject{0x1b36daad0; class:GSClass{0x31ce9588: Interface}, refcount:3}

; <NULL> : Script callstack

; <NULL> : function $void@GameObject::Exception(string), line -1

; <NULL> : function $void@TowersManager::Init(Asset), line 110


I contacted pierre Guy directly' but he could not see anyhing wrong with his rule/commands.

Neverthelless I went back to the 105... version where all is OK.

Waiting further updates.....

Greetz
 
There's a fix coming for the linked library error.

Here's a "bug" I have never seen before. Got this when loading in a third-party route.

What status are the assets showing in CM? Are there any missing deps etc? Obsolete versions still installed?
 
Last edited:
There's a fix coming for the linked library error.


What status are the assets showing in CM? Are there any missing deps etc? Obsolete versions still installed?[/COLOR]

Thankyou for the update.

There are missing assets, but that was only some ground textures and not related to the scripts. All the assets are up-to-date. I keep up on this always.
 
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