Ever since I updated to SP2 beta to test my content, I've been getting lots of false ''Duplicate'' errors even though they aren't there twice, everything has a different ID. SP1 doesn't display these false errors.
Below is just one of the examples of this "Duplicate" errors:
- <NULL> : NavPoints.CreateNavigationPointSet> ERROR: Duplicate id '1' (file navpoints.gs)
; <NULL> : Script class: NavPoints
; <NULL> : Object: GSGameObject{0x157299d30; class:GSClass{0x2f2cab90: NavPoints}, refcount:4}
; <NULL> : Script callstack
; <NULL> : function $bool@NavPoints::CreateNavigationPointSetInternal(string,int,Soup,GameObjectID[],int), line -1
; <NULL> : function $bool@NavPoints::CreateNavigationPointSet(string,int,NavPoint[],GameObjectID[],int), line 218
; <NULL> : function $void@NavDisplay::ExecuteRule(), line 137
; <NULL> : function $void@NavDisplay:
ause(bool), line 85
; <NULL> : function $void@SimultaneousListRule:
ause(bool), line 81
; <NULL> : function $void@OrderedListRule::UpdateChildren(Message), line 117
; <NULL> : function $void@OrderedListRule:
ause(bool), line 69
- <kuid:401543:2000> : ObjectivesLib.AddObjective> Objective 'a' cannot be added as it already exists (file gs.gs)
; <kuid:401543:2000> : Script class: ObjectivesLib
; <kuid:401543:2000> : Object: ScriptableObject{0x5ec5fa70; asset:SpecReference{<kuid:401543:2000> "ObjectivesLib"}, class:GSClass{0xde1f5d60: ObjectivesLib}, refcount:18}
; <kuid:401543:2000> : Script callstack
; <kuid:401543:2000> : function $void@GameObject::Exception(string), line -1
; <kuid:401543:2000> : function $bool@ObjectivesLib::AddObjective(SessionObjective), line 230
; <kuid:401543:2000> : function $void@AddObjective::ExecuteRule(), line 105
; <kuid:401543:2000> : function $void@AddObjective:
ause(bool), line 67
; <kuid:401543:2000> : function $void@SimultaneousListRule:
ause(bool), line 81
; <kuid:401543:2000> : function $void@OrderedListRule::UpdateChildren(Message), line 117
; <kuid:401543:2000> : function $void@OrderedListRule:
ause(bool), line 69
Cheers