Enjoy Trainz with Friends Online (Beta)

Tony_Hilliam

Trainz Plus - enjoy Trainz from just 20 cents a da
It's time to collaborate with your Trainz friends online. Build, drive and operate your railroad together. Explore a whole new world of Trainz.

We've released a Beta update for Trainz Plus users to check out the latest feature. Update your existing Trainz Plus build using the Trainz Plus Beta stream.

PC:
Trainz Plus Beta 106618 to Trainz Plus Beta 108640 then
Trainz Plus Beta 108640 to Trainz Plus Beta 108856


Mac:
Trainz Plus Beta 108642 to Trainz Plus Beta 108837
Trainz Plus Beta 106755 to Trainz Plus Beta 108837

For more details, check this news post / Frequently Asked Questions page.

And you can chat with us directly in the new MPS Discord chat channel.

Our regular Discord channel link is here.

If you haven't used Discord, we recommend using it. The community is growing all the time and for those who aren't sure what it's about, it's a bit like the forums and Skype chat put together. You can text or voice chat, check out different themed channels and often get an immediate response to your questions (of course the devs are only around half the day).
 
Tony,
I have Trainz Plus Beta 108640- when patching sayss "no patchable products under Mytrainz account".

Ahh! Quick local fix - closed down upgrade - restarted trainz and allowed upgrade to start again - all good.
 
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We're looking into why that is. Shouldn't be long. (Worked ok earlier today so can't be much wrong ;) ).

Ok - one wee db fix for another issue broke the patch stream - all fixed now. Sorry about that.
 
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Everyone asleep? Installed no problem and no issues with faulty stuff this time. I see the multiplayer surveyor options are there, afraid I won't be indulging though, leastwise not on my current WIP.
 
Had a problem in last build with humping and kicking cars in motion; while in motion and you tick the uncoupling icon, consist would freeze for a second then start moving again causing consist to catch up and couple into car being kicked. Now, with this build, when you tick the uncoupling icon while moving it acts like the brakes apply and then release on the cars being kicked. This causes a boomerang effect making the kicked cars move like being sling shot. This affects all my routes, both builtin and 3rd party.
 
Script errors with content loaded in Dave Snow's Cotton Belt route. These do not occur in 106618

Code:
- <kuid:101046:104283> : File fx_flatcar.gse, Line 194, ER_Timeout
  ; <kuid:101046:104283> : Script class: JRTraincar
  ; <kuid:101046:104283> : MeshObject: <kuid:101046:104283> "Boxcar Waffle P-S ACF 50' MRL DES"
  ; <kuid:101046:104283> : Script callstack
    ; <kuid:101046:104283> : function $void@FX_Traincar::CheckNumber(), line 185
    ; <kuid:101046:104283> : function $void@FX_Traincar::Init(), line 378
    ; <kuid:101046:104283> : function $void@MeshObject::Init(Asset), line 347
- <kuid2:359354:102715:3> : Asset.LookupKUIDTable> Unable to find 'arn_lib' in kuid-table (file asset.gs)
  ; <kuid2:359354:102715:3> : Script class: JRLoco
  ; <kuid2:359354:102715:3> : MeshObject: <kuid2:359354:102715:3> "UP 1943 Spirit of the Union Pacific"
  ; <kuid2:359354:102715:3> : Script callstack
    ; <kuid2:359354:102715:3> : function $KUID@Asset::LookupKUIDTable(string), line -1
    ; <kuid2:359354:102715:3> : function $void@FX_Loco::Init(), line 3098
    ; <kuid2:359354:102715:3> : function $void@MeshObject::Init(Asset), line 347
- <NULL> : null object at parameter 1 (file trainzscript.gs)
  ; <NULL> : Script class: World
  ; <NULL> : Object: GSGameObject{0x442d6990; class:GSClass{0x39f72228: World}, refcount:3}
  ; <NULL> : Script callstack
    ; <NULL> : function $Library@TrainzScriptBase::GetLibrary(KUID), line -1
    ; <NULL> : function $void@FX_Loco::Init(), line 3098
    ; <NULL> : function $void@MeshObject::Init(Asset), line 347
- <kuid2:359354:102715:3> : File fx_loco.gse, Line 1077, ER_NullReference
  ; <kuid2:359354:102715:3> : Script class: JRLoco
  ; <kuid2:359354:102715:3> : MeshObject: <kuid2:359354:102715:3> "UP 1943 Spirit of the Union Pacific"
  ; <kuid2:359354:102715:3> : Script callstack
    ; <kuid2:359354:102715:3> : function $void@FX_Loco::CheckNumber(), line 1032
    ; <kuid2:359354:102715:3> : function $void@FX_Loco::Init(), line 3147
    ; <kuid2:359354:102715:3> : function $void@MeshObject::Init(Asset), line 347
- <kuid:101046:104524> : Asset.FindAsset> Unable to find 'prod19' in kuid-table (file asset.gs)
  ; <kuid:101046:104524> : Script class: Basic2
  ; <kuid:101046:104524> : MeshObject: <kuid:101046:104524> "Birdseye Frozen Food Plant DES"
  ; <kuid:101046:104524> : Script callstack
    ; <kuid:101046:104524> : function $Asset@Asset::FindAsset(string), line -1
    ; <kuid:101046:104524> : function $void@Basic2::Init(), line 1477
    ; <kuid:101046:104524> : function $void@MeshObject::Init(Asset), line 347
 
Tony!
Noted that this thread title has no indication that you gave us news on TRS19 Plus Beta updates
PC:
Trainz Plus Beta 106618 to Trainz Plus Beta 108640 then
Trainz Plus Beta 108640 to Trainz Plus Beta 108856

Mac:
Trainz Plus Beta 108642 to Trainz Plus Beta 108837
Trainz Plus Beta 106755 to Trainz Plus Beta 108837

Now N3V have this AM snuck in a couple of more updates.
Why the 'stealth'?
Please give us some inkling of what the latest updates are for - there is enough "no news - bad news" with the current world issues.
We do care and give a damn about Trainz - ok sometimes the mob is a dash negative - but that's a good thing - keeps everyone on their toes.
 
No stealth, just that the update was primarily related to MPS. We're flat out testing, fixing, developing, planning etc and didn't get around to making a forum post.

Note that we did post in the Discord channel which is the MPS hangout as that was offline during the update (and will be each Wednesday our time for system maintenance).

Regarding non-MPS stuff, there were a few issues resolved such as a crash loading Mojave (which will hopefully resolve some other reported crashes), a decoupling issue, some under-the-hood things.
 
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