The greatest pain of all: floating assets

Time to buy yourself a proper PC then. You're not spending money socialising or on travel at the moment, so it's the perfect time to treat yourself to something that will make your hobby life better.
I have a pc , can't stand the interface , plus I have entire adobe suite, audio apps, video editing software ,40 hard drive formatted to Mac , lots of FireWire drives and 28 years of work related to Mac . Even with a 10 year old Mac Pro , 99% of the time it works flawlessly , so I see no reason to move just so can crank up to ultra on big routes. I had an ROG with top end specs , gpu, 8 go vram, 32 go ram,ssd etc, and sold it as I just didn't like the experience and quite honestly, it wasn't much better than the 10 year old hex core Mac. The only advantage of the pc would be the ability to use PEV , but I can do that on my nitro laptop if I wanted to, just can't be bothered . I've had the pc laptop since April and hardly used it apart from fiddling around with 2019 occasionally , as that fails to impress me much , I just can't be bothered , never been one to chase 4K and ultra settings, throwing around $3000 on a top end pc doesn't entice me., local shop could build me a hackintosh I suppose ....
 
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I understand what you're talking about now. I did have the issue I mentioned occur in T:ANE as well but didn't know how to resolve it then.

Anyway. I've seen the issue you are talking about in other 3d environments such as Arma 3. There are grass clumps all over and grass clumps end up hanging out into space in some places because they don't conform to the terrain due to the reasons mentioned above.

Whenever I've run across floating bits, I'll squish the assets into the ground. I know it's a pain in the you-know-what when you've got a gazillion of them. For houses I do exactly as mentioned above. It's a bit time consuming, but it works quite well.
Yeah, it's very time consuming ,most of the vegetation I have to suit this area has to be lowered as even when there's no discernable gap, for a lot of the billboard trees , it still looks wrong unless it's lowered a bit . Since I intend to make it available on DLS , even if I could mod the config files to drop the assets lower, many aren't allowed to be modded and put online. It's grit the teeth and plunge onward time I guess.
 
One of the draw backs of having every creator decide how to handle underground parts of their objects. Few will add a basement which might only be visible in a few places. Having separate basements could work but have to be manually placed and aligned - a definite pita. Back in the day when the Toronto Raillands was created, we did provide generic basements so that the many buildings wouldn't have one end floating in the air. The custom made buildings had basements because they were custom made and looked funny when corners floated.
Can't think of an easy way to make things look right except by manually adjusting the height, one at a time.
 
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Deleted. Meant to hit cancel. I was remeniscing about the old "sprite" days of 2D graphics, but not terribly appropriate here, just any part of a sprite "Colliding" with any part of any other sprite would have this similar effect. But as I say, deleted...
 
Deleted. Meant to hit cancel. I was remeniscing about the old "sprite" days of 2D graphics, but not terribly appropriate here, just any part of a sprite "Colliding" with any part of any other sprite would have this similar effect. But as I say, deleted...
Crimes " sprites" that takes me back, I think we used those on the acorn computers, had risc processors . They were great, much faster than the competition, but their support services were appalling
 
I think we used those on the acorn computers, had risc processors . They were great, much faster than the competition, but their support services were appalling

Don't get Amigacooke started on the Commodore Amiga - great graphics system with 4096 colours when PCs and Macs were still limited to 256 or greyscales. But like the Acorn, little support.
 
I don't think it's necessarily a fault of the Content Creator. I have merged routes where all the assets have suddenly taken off and hover in mid-air so it seems to be just a PITA glitch.
 
I don't think it's necessarily a fault of the Content Creator. I have merged routes where all the assets have suddenly taken off and hover in mid-air so it seems to be just a PITA glitch.

See my post on the first page. Tapping the ground with a the terrain tool drops the floating assets to the ground. It is a PITA.
 
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