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Thanks. I have a i5 4690, 1tb SSD, 16GB DDR3, and a GTX 1060, and it works pretty smooth with 4096k textures, but not 8k.You certainly can use Mixer to create the PBR textures and it's pretty easy to use as well - once you have the textures just use GIMP to prepare the albedo and parameter files. You can use the YouTube tutorials to learn how to use it, plenty of info on creating PBR materials is available in the Trainz Wiki.
As noted you can only texture one mesh at a time (at the moment), but you can work with this limitation. Note, however, you will need a computer with considerable grunt to use Mixer effectively, an i3 laptop with Intel graphics is not going to cut it. Even my 6 year old desktop with an i7 and a GTX970 is just about useable...
Some examples:
Paul
You certainly can use Mixer to create the PBR textures and it's pretty easy to use as well - once you have the textures just use GIMP to prepare the albedo and parameter files. You can use the YouTube tutorials to learn how to use it, plenty of info on creating PBR materials is available in the Trainz Wiki.
As noted you can only texture one mesh at a time (at the moment), but you can work with this limitation. Note, however, you will need a computer with considerable grunt to use Mixer effectively, an i3 laptop with Intel graphics is not going to cut it. Even my 6 year old desktop with an i7 and a GTX970 is just about useable...
Some examples:
Paul
It's one of the locos included with PLL with PBR materials added.I rather like this one. Is it available?
I can do a version without buffer and with knuckle couplers but it would be a bit on the small side for North America.Yes. It looks so cute. And would it be available without buffers and with knuckle couplings? We, "The North American Short Line Switching Fraternity", need something like that to work our little yards.
Thanks for that Zec, it is indeed possible to get Quixel Mixer to create the parameter file directly and to have it saved in the asset directory which saves a lot of time. Once again pretending I know what I'm doing has resulted in a useful tip on how to do things better...I'd definitely recommend playing with the export settings, so you don't need to edit your textures in Gimp. Saves a lot of time to use the presets to export to Trainz ready formats.
Hello.
Since I don't want to pay for substance, I found this free 3d texturing software called Quixel Mixer. Does anyone have experience with this software and would be able to give me a tutorial on how to texture Trainz meshes using this?
Thanks,
JBVector
If you are a student or if anyone in your household is a student, the Substance suite is free and renewable yearly.
John
True but there is a fairly large investment in time to learn the product and what happens when the course is finished?
Cheerio John