I am more interested in moving freight cars around than driving long distances in trains. With that said, Russell Schoof's Free Haven Terminal track plan (Model Railroader, October 1990 and 48 Top Notch Track Plans, 1993) inspired me to create this version of his original design. I up-sized the original track plan and used modeler's license to modernize it somewhat. I also used my memories of the SP working the Port of Los Angeles and Port of Long Beach many years ago.
Industries served by ship and rail are a wharf warehouse, grain elevator, fuel terminal, lumber transfer facility, and a scrap recycler. Rail only industries are general/transfer warehouses, metal fabricators, a cold storage warehouse, a paper company, a distribution center, and a team track. Reefers, centerbeams, boxcars, tank cars, coil cars, grain and chemical covered hoppers, gondolas, and high cubes will all be needed to service the included industries.
The operational concept is simple - a cut of cars arrives from staging, gets sorted in the yard by destination, and the cars get spotted. Pick-ups are returned to the yard and assembled into a train that goes back to staging.
I designed the staging yard with 5 inbound and 5 outbound tracks (Mon-Fri). I'm giving my imaginary railroaders the weekend off. If you spend an hour or so creating 5 days worth of inbound consists, you will have many hours of work to perform before returning to repopulate the inbound tracks. I created an Excel sheet that I use to help me create the consists with the help of a dice app on my phone. If anyone is interested in seeing it, please let me know.
I have to thank the many generous content creators for making this a possibility and is why this simulator is so outstanding. As the cliche goes 'I couldn't have done it without you', where 'you' means everyone in this case.
I originally uploaded the route without including the custom content that I created for it, but I just received email confirmation that my custom assets have been approved for upload and should appear on the DLS shortly. There are only 3 assets listed as Payware, but JR Niota Lumber and JR Northern Propane can be found as Freeware on the Jointed Rail website. Asphalt texture 02 was bulk replaced but still appears in the dependency list - it can be ignored.
I just noticed on one screenshot that I left a red fire hydrant in the middle of the street. Please feel free to delete it, Thanks!
I hope you enjoy this layout as much as I did putting it together.
Industries served by ship and rail are a wharf warehouse, grain elevator, fuel terminal, lumber transfer facility, and a scrap recycler. Rail only industries are general/transfer warehouses, metal fabricators, a cold storage warehouse, a paper company, a distribution center, and a team track. Reefers, centerbeams, boxcars, tank cars, coil cars, grain and chemical covered hoppers, gondolas, and high cubes will all be needed to service the included industries.
The operational concept is simple - a cut of cars arrives from staging, gets sorted in the yard by destination, and the cars get spotted. Pick-ups are returned to the yard and assembled into a train that goes back to staging.
I have to thank the many generous content creators for making this a possibility and is why this simulator is so outstanding. As the cliche goes 'I couldn't have done it without you', where 'you' means everyone in this case.
I originally uploaded the route without including the custom content that I created for it, but I just received email confirmation that my custom assets have been approved for upload and should appear on the DLS shortly. There are only 3 assets listed as Payware, but JR Niota Lumber and JR Northern Propane can be found as Freeware on the Jointed Rail website. Asphalt texture 02 was bulk replaced but still appears in the dependency list - it can be ignored.
I just noticed on one screenshot that I left a red fire hydrant in the middle of the street. Please feel free to delete it, Thanks!
I hope you enjoy this layout as much as I did putting it together.