BNSF Xings Script Red Bug in the Lower Right Hand Corner Non Fatal Error.

jjeff1955

Member
This a FYI of how to fix that Not Fatal little Red Bug Varmint with some of the BNSF Xings.
This happens when a Train Car is present at the Crossing, and the when the Animations start the Red Warning Bug will appear if the Parameters are not set correctly in the xings Options.

Important to click on the Xing with the ? Mark and set the Bell to 3 for a constant Bell Ring while the Gates are closed and that Bug stops showing up. Here is the error that repairs itself when the Parameters are set correctly.

- <kuid2:95230:101235:2> empty string at parameter 2 (file world.gs)
; <kuid2:95230:101235:2> Script class: USAXStub
; <kuid2:95230:101235:2> MeshObject: <kuid2:95230:101235:2> "Jons Grade Xing US 07 2L 1T V6"
; <kuid2:95230:101235:2> Script callstack
; <kuid2:95230:101235:2> function $float@World::playSound(Asset,string,float,float,float,GameObject,string,bool), line -1
; <kuid2:95230:101235:2> function $float@World::playSound(Asset,string,float,float,float,GameObject,string), line 688
; <kuid2:95230:101235:2> function $void@USAXLib::SoundBells(string,string), line 78
; <kuid2:95230:101235:2> function $string@USAXLib::LibraryCall(string,string[],GSObject[]), line 145
; <kuid2:95230:101235:2> function $void@USAXStub::Execute(), line 94
- <kuid2:95230:101235:2> empty string at parameter 2 (file world.gs)
; <kuid2:95230:101235:2> Script class: USAXStub
; <kuid2:95230:101235:2> MeshObject: <kuid2:95230:101235:2> "Jons Grade Xing US 07 2L 1T V6"
; <kuid2:95230:101235:2> Script callstack
; <kuid2:95230:101235:2> function $float@World::playSound(Asset,string,float,float,float,GameObject,string,bool), line -1
; <kuid2:95230:101235:2> function $float@World::playSound(Asset,string,float,float,float,GameObject,string),

This an easy fix for anyone having issues with the Xings.
Cheers
 
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