G'day All,
I recently discovered that my steam version of TRS2019 was not actually installing some of the available "plus" updates that I was subscribed to and it was suggested that I should install another copy, direct from the trainz portal, so that, that version would work properly. My Steam version did have some plus features as I had access to the unified driver-surveyor and new camera views.
Since I've got the new version working ok now, I've gone in to have a look at some stuff which I specifically didn't have before, such as the ability to add effect layers to specific textures on a route. While doing this, it seem that it is no longer possible to bulk-delete any splines anymore?
When I'm looking at the bulk asset update-replace tool, when I select any splines, there's no option to "randomly delete X%" like there was previously. This was a handy function that I was relying on as the route (section) that I want to try out the turf-fx on, is because it is currently absolutely smothered in grass splines, and I was assuming I would bulk-delete these and replace them with turf-fx.
Is this an intentional removal of this feature or a "bug"?
Cheers,
Piere.
I recently discovered that my steam version of TRS2019 was not actually installing some of the available "plus" updates that I was subscribed to and it was suggested that I should install another copy, direct from the trainz portal, so that, that version would work properly. My Steam version did have some plus features as I had access to the unified driver-surveyor and new camera views.
Since I've got the new version working ok now, I've gone in to have a look at some stuff which I specifically didn't have before, such as the ability to add effect layers to specific textures on a route. While doing this, it seem that it is no longer possible to bulk-delete any splines anymore?
When I'm looking at the bulk asset update-replace tool, when I select any splines, there's no option to "randomly delete X%" like there was previously. This was a handy function that I was relying on as the route (section) that I want to try out the turf-fx on, is because it is currently absolutely smothered in grass splines, and I was assuming I would bulk-delete these and replace them with turf-fx.
Is this an intentional removal of this feature or a "bug"?
Cheers,
Piere.