JackClare1995
Member
Hi guys, hope everyone is doing well!
This is a just a quick gauge of what to do in terms of creating road crossings. I'm going to be using a combination of ATLS/TRC crossing assets to create flexible crossings. I have a problem though, I've included two screenshots of different scenarios. Both use separate invisible roads to generate realistic traffic, and JR RM marking splines/FG Road marking assets.
Option 1: Road surface raised to track level using Yarn no traffic road. This gives the benefit of the road and track level being the same height, as is usually the case in the real world, however, it's much more fiddly to make and align the markings for. Plus, I believe that having splines everywhere can have a negative impact on frames, and buildings never quite look right as they're usually sunk behind the sidewalk.
Screenshot_267 by Jack Clare, on Flickr
Option 2: Road surface is painted onto the terrain. This gives much more flexibility in terms of how wide the road can be, and I think it just generally looks better with the ability to mix paints, but you have this situation where a car would have to go _/\_ when crossing the track, which personally I think looks awful.
Screenshot_268 by Jack Clare, on Flickr
So I guess my question is, does anyone have any tips to build road/track junctions that don't take forever to make (there are going to be a lot on this route), and look accurate and half-decent? Any work-arounds?
Many many thanks in advance
Jack
This is a just a quick gauge of what to do in terms of creating road crossings. I'm going to be using a combination of ATLS/TRC crossing assets to create flexible crossings. I have a problem though, I've included two screenshots of different scenarios. Both use separate invisible roads to generate realistic traffic, and JR RM marking splines/FG Road marking assets.
Option 1: Road surface raised to track level using Yarn no traffic road. This gives the benefit of the road and track level being the same height, as is usually the case in the real world, however, it's much more fiddly to make and align the markings for. Plus, I believe that having splines everywhere can have a negative impact on frames, and buildings never quite look right as they're usually sunk behind the sidewalk.
Screenshot_267 by Jack Clare, on Flickr
Option 2: Road surface is painted onto the terrain. This gives much more flexibility in terms of how wide the road can be, and I think it just generally looks better with the ability to mix paints, but you have this situation where a car would have to go _/\_ when crossing the track, which personally I think looks awful.
Screenshot_268 by Jack Clare, on Flickr
So I guess my question is, does anyone have any tips to build road/track junctions that don't take forever to make (there are going to be a lot on this route), and look accurate and half-decent? Any work-arounds?
Many many thanks in advance
Jack