NS_Engineer
New member
To begin, I spent 32 years as a Locomotive Engineer with the PC, Conrail, NS, and also operating on the CSX and Amtrak railroads as well. I purchased Trainz 2019 recently and tried my hand at the Kickstarter County 2 Local Frieght run to Oyonix. I have a few comments about the sim and real-world ops.
1. Our local freights primarily used GP-9 and GP-38s with both long and short hoods forward. We often operated the engines in both forward and reverse directions, and occasionally ran entire trains in reverse (caboose leading) which was never a major issue with us. Depending on our route for the day, occasionally we would take two locos with one on each end, or both coupled together but facing in different directions.
2. Having run the Oyonix Local twice now, I found it to be a bit confusing trying to understand the instructions as far as Loads and Unloads. The fact that they had you spotting empty cars and then wait (just a few seconds) for the cars to be loaded and then removed from the industry was a bit odd. In all my service, we might have done that 1-2 times and it was a special move. Normally, empties were spotted for loading one day and picked up as a load the next time, or just the opposite..
3. The other issue I had was at Oyonix when trying to get the train shifted for the return trip. Everything looked good until I had to make a reverse move past the signal at the entrance to the yard to get on the front of the train. No matter which track I tried to use the signal would not display anything except "STOP" and when I tried to go by it, the Sim smacked me and quit. In real life, the Train Dispatchers can give you permission to pass a STOP signal to return to your train under RESTRICTED speed. Not the case with this sim
4. The "shift sheet" called for 4 empties to be spotted at the Rosario Tspt industry and then loaded for removal. No matter where I set the train, only 3 cars would load up.
5 To close, has anyone succesfully completed the Oyonix Local with out any problems?
Thanks much,
Mike
1. Our local freights primarily used GP-9 and GP-38s with both long and short hoods forward. We often operated the engines in both forward and reverse directions, and occasionally ran entire trains in reverse (caboose leading) which was never a major issue with us. Depending on our route for the day, occasionally we would take two locos with one on each end, or both coupled together but facing in different directions.
2. Having run the Oyonix Local twice now, I found it to be a bit confusing trying to understand the instructions as far as Loads and Unloads. The fact that they had you spotting empty cars and then wait (just a few seconds) for the cars to be loaded and then removed from the industry was a bit odd. In all my service, we might have done that 1-2 times and it was a special move. Normally, empties were spotted for loading one day and picked up as a load the next time, or just the opposite..
3. The other issue I had was at Oyonix when trying to get the train shifted for the return trip. Everything looked good until I had to make a reverse move past the signal at the entrance to the yard to get on the front of the train. No matter which track I tried to use the signal would not display anything except "STOP" and when I tried to go by it, the Sim smacked me and quit. In real life, the Train Dispatchers can give you permission to pass a STOP signal to return to your train under RESTRICTED speed. Not the case with this sim
4. The "shift sheet" called for 4 empties to be spotted at the Rosario Tspt industry and then loaded for removal. No matter where I set the train, only 3 cars would load up.
5 To close, has anyone succesfully completed the Oyonix Local with out any problems?
Thanks much,
Mike
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