EverTrainz
Electric Blue
I read in the content creator/vendor agreement that sounds cannot be sold on their own.
I find this a bit confusing, as SteamSoundsSupreme and Armstrong Powerhouse make some excellent soundpacks for Train Sim – quite fairly priced at a few dollars. It would be a more compelling argument for them to port and sell their products (which, from experience, are quite a bit harder to get right than 3D modeling and texturing) if they could do it “officially”.
I’m hoping that this exclusion is only because the team hopes to upgrade the sound system so that it’s more fluid and capable in the future, since a lot of things that have been developed for their soundpacks rely on pitch and volume modulation. Also separate in-cab audio files and a somehow blended output between interior and exterior views (when cab windows are opened) are done in TS.
Of course, it would be important for their business that the WAV files are encrypted and locked, something I think is not currently possible?
Any team input or clarification would be nice.
I find this a bit confusing, as SteamSoundsSupreme and Armstrong Powerhouse make some excellent soundpacks for Train Sim – quite fairly priced at a few dollars. It would be a more compelling argument for them to port and sell their products (which, from experience, are quite a bit harder to get right than 3D modeling and texturing) if they could do it “officially”.
I’m hoping that this exclusion is only because the team hopes to upgrade the sound system so that it’s more fluid and capable in the future, since a lot of things that have been developed for their soundpacks rely on pitch and volume modulation. Also separate in-cab audio files and a somehow blended output between interior and exterior views (when cab windows are opened) are done in TS.
Of course, it would be important for their business that the WAV files are encrypted and locked, something I think is not currently possible?
Any team input or clarification would be nice.