permission from creator

If a creator has left Trainz, passed away, or can not be contacted, you are free to do whatever you wish with their assets after some 80 some years time pass's from now.


That time period varies from country to country and does not apply if the creator has left his intellectual rights to his heirs but I take your tongue-in-cheek point.
 
If a creator has left Trainz, passed away, or can not be contacted, you are free to do whatever you wish with their assets after some 80 some years time pass's from now.

That is a legal detail that varies with jurisdiction. It refers only to the death of the orginal content creator, not leaving Trainz or becoming uncontactable. But in any case it cannot be relevant for any Trainz assets.
 
That is a legal detail that varies with jurisdiction. It refers only to the death of the original content creator, not leaving Trainz or becoming uncontactable. But in any case it cannot be relevant for any Trainz assets.

Yes, all true. But it is even thornier than that. If it was never copyrighted or patented, in some jurisdictions the rights die with the creator/author, in others it does not and goes to the heirs. This can be lamented into eternity, and really does not matter.

I think my original intent was to morn to loss of such assets, either as they age and lose relevance against the updated product base, or, in the case where they are still desirable to the community, there comes a time when each and every user of that asset must update it individually, unable to share the continuing development as there is no longer a single point for coordinating development. As an example, some of the TS2004 assets that were probably downloaded by everyone that ever contemplated a logging railroad would not be recognizable by those same users today if they were to look at the T&E base route. Changes in textures, derived classes, animations, effects, improved meshes and new capabilities added as the trainz base software became more capable make the old asset seem primitive and well out of date. It is truly a shame that no mechanism exists to share this material, all because it is irrevolkably hooked to an asset that dates back over 15 years ago during Trainz infancy.
 
t is truly a shame that no mechanism exists to share this material, all because it is irrevolkably hooked to an asset that dates back over 15 years ago during Trainz infancy.

Some time ago it was proposed that N3V maintain a register of contributors' licensing status. As KUID IDs are uniquely associated with a user, and as N3V has the ability to validate the user of the ID, it would be possible for a content creator to advise N3V of any change they wish to make to the license terms of all their assets, and have that information available in a single resource available to everyone. So if a user leaves Trainz, or just changes their mind, or whatever, they could provide a single notification to N3V that would put their ID onto the register so everyone can see that the assets are now public domain. Nothing came of the suggestion.
 
The rules can be applied consistently - there is no need to complicate things. If an asset is issued with a freeware license and also with a payware license they are two different items. You can distribute the freeware one but not the payware one: that they might contain similar or identical parts doesn't matter. Whether or not the original creator is still supporting the asset, is still participating in the forum, is contactable, is still using Trainz or is even still alive doesn't matter: the original conditions apply.

Any additional conditions applied to DLS content would simply discourage contributions. If a content creator wants to include a waiver in their permissions they can. That's the sort of flexibility in licensing that needs to be maintained.

I think, and assume, you are using the two terms "freeware" and "Payware" as a simple comparison arguement, and NOT in fact conflating "freeware" with "public domain", so, please do not take this as personally directed at you, Sailor Dan...

But with that said, it needs to be clarified for those who are not legal-Rights savy: "Freeware" DOES NOT automatically give the "consumer" or "user" the Right to "redistribute" the "Freeware" asset, in any itteration, be it "original form", a "derivitive work", or simply a "repainted" version of an otherwise non-modified copy.
-"Freeware" is defined as being FREE for a user to use, or aquire, from the original source, for an indefinate period of time. "Freeware" does NOT give the User any other Rights, without other explicit written permissions listed in the Asset's EULA.
--In other words, generally speaking of the Definition and inheirent Rights there-of, "freeware" and "payware" are equal in all aspects, except that, the user had to pay a fee to aquire the "payware" asset.

"Public Domain" is the only classification of assets, in-which the original Author gives up all their Rights, and the USER may do as they wish with the asset. An good example of Public Domain assets, are those of Dave Snow, where he explicitly says that the assets are in the Public Domain as of this posting:
https://forums.auran.com/trainz/showthread.php?158331-Dave-Snow-Assets-now-in-Public-Domain
 
hi all
Just a thought
If I place the ship in the route separately as well

The superadaptor only refers to the asset as a kuid.number
The asset is not altered
Is that acceptable

probably not

Matt:eek:
 
If I place the ship in the route separately as well

The superadaptor only refers to the asset as a kuid.number
If You have created the route you can use any asset you want - the assets are not included with the route but are only referenced from it. Anyone who wants to use your route must obtain the assets that it uses for themselves.

You can distribute an asset if you have permission regardless of what other assets it refers to, but it can only include assets that you also have permission to distribute.
 
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