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Thread: TRS 2019, PBR Ground with Puddles

  1. #1
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    Default TRS 2019, PBR Ground with Puddles

    Having lots of time on my hands I have begun playing about with PBR textures for TRS2019. This morning, I created a ground surface with puddles. This picture was taken in TRS 2019 a few minutes ago. I am pleased with it and wonder if some more tweaking can produce a variety of textures? The vegetation is an existing texture, it's the rocks with puddles that I have done!

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  2. #2
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    I like the look of that, and could certainly use it if it came on the DLS
    Best wishes
    Ian

  3. #3
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    I've always though Trainz routes looked too "pristine." It seems that there is standing dirty water around tracks and yards a lot of the time. So I say "welcomed assets!" - Hope you finish them up and get them on DLS.
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  4. #4
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    Looks good to me. How does it look at low angles?
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  5. #5
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    I would use it right away. Wherever there is steam, there is water. JohnnyC1 has made some great mud textures that I've been using around yards, between tracks and so on. Can't have too many mud/water textures.
    smyers

    Ed. Excellent examples below. It would see lots of use over here.
    Last edited by smyers; April 8th, 2020 at 12:14 PM.

  6. #6
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    This is a second texture from a normal(?) viewing angle...




    And this is the lowest angle I could do.



    Still lots to play with........
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  7. #7
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    That's pretty amazing. Keep going!

    Paul

  8. #8
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    Another water texture trial completed this morning....




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  9. #9
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    I think the puddle kind of gets lost in the grass. I liked your others more.
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  10. #10
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    Very, very nice work. The textures are ideal for blending with others to create swampy, boggy, well trodded, semi flooded areas etc.
    "Every day may not be good, but there's something good in every day."

  11. #11
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    Quote Originally Posted by pitkin View Post
    I think the puddle kind of gets lost in the grass. I liked your others more.
    I agree they all look great but that one which looks like wet algae or seaweed. It may have its purpose for that though.
    John
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  12. #12
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    I agree that the latest addition looks odd, a function of scale and radius in Surveyor and alterations being required to the height map.

    When corrected in the originating software, it looks like this......



    Just have to make it look like that in TRS2019 now!
    Last edited by louvain; April 10th, 2020 at 02:01 AM. Reason: Grammar correction
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  13. #13
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    And this one has much better height definition. The rocks, sand, water and moss are all part of the same texture.




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  14. #14
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    Indeed the last one is the best in my opinion. Using it as a base and scaling for various conditions would be real interesting.
    It is refreshing to see an artist at work. Too much stuff ends up with the paint brush tool and a simple monochromatic cartoon look.
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  15. #15
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    Agreed, though the last shot is very reminiscent of the foreshore in a seascape.

    Paul

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