G'day All,
Horacefithers has identified an issue where redundant assets still seem to be listed in a session config.txt file, in discussions about his wonderful Bear Creek & South Jackson route, Here
I went and looked at the config file for the sessions for my own mega-merged-route and discovered that I also have a ton of stuff listed that shouldn't be there.
When I first began populating my route, my intention was to have all the good quality locos and rolling stock available on it to run as I pleased. But this seemed to overwhelm the game and it was just too slow. So I have been gradually deleting more and more stuff to try and get it running smoothly but it is still very slow (If I just open the route and place a consist by itself, it runs nice and smooth, so I don't believe it's the size of the route that is the issue).
Looking at the config file shows that everything I put on there from the very beginning is still listed. Does this mean that the game is still loading up all those assets every time? That could explain why the game still seems so bogged down, no matter how much stuff I delete (although there is still a lot of assets on there). I should also note that I began this in TANE, ages ago, before I imported it into 2019 a couple of months ago. So all the excess assets were originally placed in TANE.
I have tried deleting missing assets in Unified-Driver-Surveyor and saving it as a whole new route and session, but everything is still listed in the config file.
Does the game try to load all the assets listed in a session config file? Would that explain why it gets bogged-down when I run my sessions?
It would be very handy to know how to fix this without having to delete each item one-by-one (which I would have no chance of doing as I wouldn't know which ones of the various assets were the ones still on the route).
Does anyone have any experience or suggestions for dealing with this?
Cheers,
Piere.
Horacefithers has identified an issue where redundant assets still seem to be listed in a session config.txt file, in discussions about his wonderful Bear Creek & South Jackson route, Here
I went and looked at the config file for the sessions for my own mega-merged-route and discovered that I also have a ton of stuff listed that shouldn't be there.
When I first began populating my route, my intention was to have all the good quality locos and rolling stock available on it to run as I pleased. But this seemed to overwhelm the game and it was just too slow. So I have been gradually deleting more and more stuff to try and get it running smoothly but it is still very slow (If I just open the route and place a consist by itself, it runs nice and smooth, so I don't believe it's the size of the route that is the issue).
Looking at the config file shows that everything I put on there from the very beginning is still listed. Does this mean that the game is still loading up all those assets every time? That could explain why the game still seems so bogged down, no matter how much stuff I delete (although there is still a lot of assets on there). I should also note that I began this in TANE, ages ago, before I imported it into 2019 a couple of months ago. So all the excess assets were originally placed in TANE.
I have tried deleting missing assets in Unified-Driver-Surveyor and saving it as a whole new route and session, but everything is still listed in the config file.
Does the game try to load all the assets listed in a session config file? Would that explain why it gets bogged-down when I run my sessions?
It would be very handy to know how to fix this without having to delete each item one-by-one (which I would have no chance of doing as I wouldn't know which ones of the various assets were the ones still on the route).
Does anyone have any experience or suggestions for dealing with this?
Cheers,
Piere.