The Trainz Wiki gives very basic information about PBR textures .... but from a purely experiential view they do seem to look a lot better than many equivalent but old-fashioned textures established in older routes imported into TRS19 Platinum. So ....
Is it worth parsing these older routes and globally replacing the older textures with PBR equivalents (equivalent in terms of the type of "ground" such as grass, mud, ballast etc.)? Are there any performance overheads or are they in fact more efficient? (I have a nvidia GTX 970 GPU processing them).
There are a number of PBR textures that are built-in but I notice nearly 1000 others on the DLS as yet uninstalled by me. Are there some PBR textures that are very much worth a download, in your opinion?
Thanks in advance for any advice or recommendations.
Lataxe
Is it worth parsing these older routes and globally replacing the older textures with PBR equivalents (equivalent in terms of the type of "ground" such as grass, mud, ballast etc.)? Are there any performance overheads or are they in fact more efficient? (I have a nvidia GTX 970 GPU processing them).
There are a number of PBR textures that are built-in but I notice nearly 1000 others on the DLS as yet uninstalled by me. Are there some PBR textures that are very much worth a download, in your opinion?
Thanks in advance for any advice or recommendations.
Lataxe