Yes, I posted it farther down this forum. I got a response from Zec, but he said they could not duplicate it. It appears to be a session-layer issue as the route itself does not have it. I ran into a similar issue in Tutorial 5, where the track is broken on both ends of the same tunnel, but the first break is far enough back and mild enough that the train actually manages to navigate both breaks.
Edit: I don't think we can fix it, because it is a built-in session and built-in assets.