KotangaGirl
Pre-Grouping Railways Nut
So I was hunting through my archives while setting up Trainz again on my 'new' ex-lease CoolMaster W10 computer and I found a backup copy of TS2009 WBE 3.1 that I'd filed away exactly two years ago. From memory I 'upgraded' TS2009 with the final version patch not long afterwards and it broke lots of things (sound familiar?) and I hated the changes in Surveyor so I deleted it all and got myself a copy of TS2012. And completely forgot about the old backup file on my external archive hard drive.
I transferred the backup copy to the new D: drive on my computer and it worked. Well after I did the compatibility setting thing it did, - but despite that all was good and I took a journey into the past. I cut my teeth with Trainz with TS2009 3.1 and I had a lot of fun with it. I built all kinds of routes with it, - they look very much like naive beginners efforts looking at them now, - but that was where I learned the basics with using Trainz Surveyor tools and those lessons learned have served me well ever since.
I was pleased to find a steam era Uk route in the back up copy where I must've played trains for hundreds of hours and modded the heck out of it to make it be more what I wanted. This had been badly broken by the 'upgrade' so I was glad to find this undamaged copy. Looking at it now I can see the mistakes I made due to inexperience, but it was good to see this old friend again.
So anyway I'm giving this old route a little tidy up and it didn't take me long to settle into using the WBE Surveyor tools again. And naturally I found myself wondering why the ability to turn off those annoying spline circles was taken out in the later versions of Trainz. Being able to see what I've just done or adjusted without a stack of glowing yellow arrows and circles being in the way was a real delight. Not going for a spin on the mouse cursor every time I moved around in surveyor was also a major plus.
While playing trains on what is a layout well populated with assets and fairly well detailed for its era I was getting 85-100 fps with a older but still good GTX660 and everything ran as smooth as silk. If it wasn't for the different lighting, the billboard trees and the low resolution ground textures I might be caused to think that I wasn't in TS2009 at all since all the buildings on the layout are still being used in TS2019 with some of them even becoming payware which is dead daft.
And speaking of billboard trees the old JVC ones on the layout looked really good under 3.1's graphics engine and were nicely convincing. The 'upgrade' that wasn't broke all those and turned them into badly painted cardboard trees.
My CoolMaster computer is where I'm going to keep all my legacy Trainz installs, but it does run my Tinware Classic version of TS2019 where I keep all my favourite updated legacy routes Ok. I wouldn't expect the CoolMaster to run any TS2019 routes with lots of magic stuff though, but that's not what it's for.
I transferred the backup copy to the new D: drive on my computer and it worked. Well after I did the compatibility setting thing it did, - but despite that all was good and I took a journey into the past. I cut my teeth with Trainz with TS2009 3.1 and I had a lot of fun with it. I built all kinds of routes with it, - they look very much like naive beginners efforts looking at them now, - but that was where I learned the basics with using Trainz Surveyor tools and those lessons learned have served me well ever since.
I was pleased to find a steam era Uk route in the back up copy where I must've played trains for hundreds of hours and modded the heck out of it to make it be more what I wanted. This had been badly broken by the 'upgrade' so I was glad to find this undamaged copy. Looking at it now I can see the mistakes I made due to inexperience, but it was good to see this old friend again.
So anyway I'm giving this old route a little tidy up and it didn't take me long to settle into using the WBE Surveyor tools again. And naturally I found myself wondering why the ability to turn off those annoying spline circles was taken out in the later versions of Trainz. Being able to see what I've just done or adjusted without a stack of glowing yellow arrows and circles being in the way was a real delight. Not going for a spin on the mouse cursor every time I moved around in surveyor was also a major plus.
While playing trains on what is a layout well populated with assets and fairly well detailed for its era I was getting 85-100 fps with a older but still good GTX660 and everything ran as smooth as silk. If it wasn't for the different lighting, the billboard trees and the low resolution ground textures I might be caused to think that I wasn't in TS2009 at all since all the buildings on the layout are still being used in TS2019 with some of them even becoming payware which is dead daft.
And speaking of billboard trees the old JVC ones on the layout looked really good under 3.1's graphics engine and were nicely convincing. The 'upgrade' that wasn't broke all those and turned them into badly painted cardboard trees.
My CoolMaster computer is where I'm going to keep all my legacy Trainz installs, but it does run my Tinware Classic version of TS2019 where I keep all my favourite updated legacy routes Ok. I wouldn't expect the CoolMaster to run any TS2019 routes with lots of magic stuff though, but that's not what it's for.
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