Trainz Plus Beta 106136 ready for testing

Odometer readings in the HUD are buggy: sometimes reset when resuming a saved game, sometimes not.
 
Thanks for all the feedback - excellent work all.

pfindley - none of those items show as faulty here. I suggest, you Open for Edit and Revert to Original. If still faulty, view the errors. If they are "texture.txt files missing, then you have imported builtin items from another build. You would need to download the original package to get the content.

manweb - most the items you have installed and (not active) are from legacy versions of Trainz or from betatest. We've updated a number of these and they are now available to select/access from Content Vault. The others will be investigated further and updated.

And finally (Base, missing dependencies)
<kuid:-3:10126> CoreStrings
>>
This is part of the original TRS19 install. If you have manually edited the file then this is most likely the problem. You should be able to see the folder at in \resources\builtin\base\content

jcitron - we're investigating the endless cycle with ECML "tunnels" etc.

Grazlash - we're investigating your texture blob issue. It would be good to see a screenshot to confirm that we understand the issue you're seeing.

Re: "as TurfFX layers made in TrainzPlus disappear when exported back to SP1."
This is working fine here. We did identify 3 texture assets that are in Trainz Plus that aren't in SP1, so once we make those available, there shouldn't be any problem.
Note: There is a bug in SP1 (fixed in T+ and will be updated in the update for SP1 ) where the turffx doesn't render near the camera at certain times, so make sure that isn't the problem either.
If you still can't get it to show, then double check all the parts to see if you can identify where the problem lies.
 
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Texture blurred at low altitude in Plus
My-Trainz-Screenshot-Image.jpg


10 metre textures blur (centre right) before map view cut in, Plus
My-Trainz-Screenshot-Image.jpg


view from much greater altitude in SP1 - I usually lay roads from this height or a bit lower
My-Trainz-Screenshot-Image.jpg


No blurring of textures in SP1
My-Trainz-Screenshot-Image.jpg


If we can't have a switch to turn off texture streaming, can we please have less aggressive settings as the streamed textures cut in too close to the point of view.
cheers
Graeme
 
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Thanks for the extra details and comparisons. (It was the issue I thought you were describing, but it's actually not texture streaming - the problem is in the minimap texture system).
 
manweb - most the items you have installed and (not active) are from legacy versions of Trainz or from betatest. We've updated a number of these and they are now available to select/access from Content Vault. The others will be investigated further and updated.

And finally (Base, missing dependencies)
<kuid:-3:10126> CoreStrings
>>
This is part of the original TRS19 install. If you have manually edited the file then this is most likely the problem. You should be able to see the folder at in \resources\builtin\base\content

Ok.

Activated all the "not active" item into my Content Vault and install it into my TRS19 build 105096, all installed and all ok, the <kuid:-3:10126> CoreStrings not missing dep "<kuid:447264:1005> Achievement Variable updater for Driver Achievements" all ok into this build

TRS19+ build 106136 issues after activate all the Content Vault.
<kuid:-3:10126> CoreStrings not edited and look for it into \resources\builtin\base\content and appear ok (not edited), but with one missing dep, the same that build 105096 is ok, "<kuid:447264:1005> Achievement Variable updater for Driver Achievements" still missing. (still spanish description - Logro Variable: actualización para Logros del Maquinista)

Into the same build (106136), sorry, but I don't know how they are activated the installed and (not active) items, I try to find it into the Content Store but not appear like "install" option, when I start TRS19+ (Start Trainz), not appear the update windows with all the (not active) items like into the TRS19 build 105096.

And less than the items listed previously (my previous post) like (not active) in the same status.

<kuid2:45324:100278:1> UP Dash 9-44CW (ex-CNW)
<kuid2:45324:28022:1> NS C44-9W Locomotive Skins
<kuid2:523:19723190:2> N&W Y6B Front Drivers 02
<kuid2:45324:50038:2> EMD HTCR bogey (Black)
<kuid2:45324:91198:1> CR SD40-2 cab shell
<kuid:605579:100054> Asphalt
<kuid2:45324:100279:1> UP Dash 9-44CW (ex-CNW) LS
<kuid2:45324:91447:1> UP CW44-9 lightning cab shell
<kuid:523:19723191> N&W Y6B Rear Drivers 02
<kuid2:45324:100343:1> CR SD40-2 2a
<kuid2:45324:100281:1> UP SD70M Salt Lake Olympic
<kuid2:45324:100089:1> NS SD60M
<kuid:523:19723193> N&W Y6B Trailing Truck 02
<kuid:523:1972921> N&W Y6B Numbers
<kuid2:45324:50041:2> EMD HTCR-4 bogey (grey dirty)
<kuid2:45324:28025:1> CSX YN2 C40-8W Locomotive Skins
<kuid2:37581:1001:3> HTC bogey SD50 SP
<kuid2:45324:100201:1> CSX C40-8W
<kuid2:45324:91421:1> CSX CW40-8 cab shell
<kuid2:45324:50043:1> EMD HTCR bogey (grey)
<kuid2:45324:50215:2> FB-2 gray AMTK
<kuid2:45324:90313:2> GE wide cab mechanism t4
<kuid2:45324:50305:1> HiAd gray dirty UP
<kuid2:45324:91340:1> UP SD70M flag Shell
<kuid2:37581:1100:3> HTC bogey SD60 UP
<kuid:74779:100074> K5LA Horn from a UP SD90MAC
<kuid2:45324:28024:1> UP SD9043MAC Locomotive Skins
<kuid2:45324:100280:1> UP SD70M Olympic Torch Relay
<kuid2:45324:91448:1> NS CW40-9 cab shell
<kuid:523:19723192> N&W Y6B Pony Truck 02
<kuid2:45324:28020:1> UP SD70M Flag Locomotive Skins
<kuid2:45324:100276:1> UP SD70M Flag
<kuid:523:19723188> N&W Y6B Tender Weathered
<kuid2:45324:100277:1> UP SD70M Letters
<kuid2:45324:100085:1> UP SD60M
<kuid2:45324:28021:1> UP Lightning Stripe C44-9W Locomotive Skins
<kuid2:45324:91445:1> UP CW44-9 cab shell
<kuid2:523:19723189:2> N&W Y6B TenderTruck 02
<kuid2:45324:28019:1> UP SD70M Block Letter Locomotive Skins
<kuid:523:19723187> N&W Y6B Weathered
<kuid2:569535:100243:1> Nathan K3HA 1b
<kuid2:45324:100272:1> NS Dash 9-40CW
<kuid2:45324:100287:1> UP SD9043MAC
<kuid2:45324:100031:2> NS SD60
<kuid2:45324:28004:1> NS SD60 Loco Skins
<kuid:37581:1186> UP SD60M Loco Skins
<kuid2:45324:100002:1> NS SD70ACe
<kuid2:45324:28099:2> NS SD70ACe Numbers
<kuid2:45324:100101:2> SBD SD50
<kuid2:605579:100259:1> Switch Model Railroad Layout
<kuid2:45324:100195:1> SP B30-7
<kuid:605579:100013> SRL_HTML
<kuid2:45324:100124:2> UP SD50
<kuid2:45324:91342:1> UP SD70M 2001 Cab
<kuid2:45324:91343:1> UP SD70M 2002 Cab
<kuid2:45324:91341:1> UP SD70M block letter Shell
<kuid2:45324:28018:1> UP Small Shield C44-9W Locomotive Skins
<kuid2:45324:91314:1> UP SD90MAC Shell

built-in missing dependencies
<kuid:605579:100260> Base Session
<kuid2:605579:100025:1> Mix Train Collector
<kuid2:605579:100280:1> The Boxcar Collector

because
<kuid:605579:100013> SRL_HTML
<kuid2:605579:100259:1> Switch Model Railroad Layout

are installed, payware (not active) too.

Faulty from DLS
<kuid2:439337:104491:3> 1980s Plus USA (region)

but no errors when I look for Errors and Warnings.

All others listed previouly are ok. (philskene sessions, ATSF C30-7)

Tonny I Sorry if I repeat myself, but that way I have control over what works for me and what doesn't work and I compare it with others.

Regards.

Manuel
 
I find this interesting AND it is repeatable.
Using a slightly modified UMR2020 Route and its Lambert Sub. I have run into an industry siding (Blakefield Copper) that as the train approaches a Track-mark at 15 mph, the train will suddenly stop and not move for 15 seconds (smoke and sound continue as usual).
After 15 sec. the train will move 1meter and stop for 15 sec again and again move 1 meter. This goes on until the train reaches the Track-mark, then every thing works as intended.
Also the clock does not advance during that time.
This is happening 1Hr and 18 min. into a session.

DaveL
TRS19 PLUS BETA
106136
 
I am having a problem with build 106136 not being able to complete a "load" function at stations and industries when running AI trains. I have the same route on build 105100 and 106136.

On build 105100 a train comes to a station or industry it stops, loads, and then goes on to its next destination. In build 106136 the same train will come to the station or industry it stops, does a partial load, and then it just quits loading and just sits there. Most of my routes are affected, making build 106136 unusable for me.
 
In build 106136 the same train will come to the station or industry it stops, does a partial load, and then it just quits loading and just sits there.

Can you please provide the KUIDs for and industry and car that exhibit this behaviour

After 15 sec. the train will move 1meter and stop for 15 sec again and again move 1 meter. This goes on until the train reaches the Track-mark,

What command is the Drive using (Drive to TM? Drive Via etc?).
What signalling/junctions are close to the trackmark?
Are there any messages in-game?
Anything reported in Show logs?

Also the clock does not advance during that time
Can you move around in the world (i.e. the game isn't frozen).
Is your frame rate unaffected at this time?
How long is is stopped for?
Are there any other rules in the session that might be affecting things?

 
Hi Tony,
Some answers for you;

"What command is the Drive using (Drive to TM? Drive Via etc?)."

Drive to Trackmark
NO signals or junctions close by..
The only rule is the Drive to Trackmark
The game freezes for 15 seconds completely (except smoke & sound)
There are no in game messages

What would I look for in Show Logs?

Dave
 
Hi Tony,

The problem with the partial loading issue has been resolved.

Along the way somewhere in updating the beta versions the data base got corrupted. I did a complete new install of the program along with my stuff and it now is working fine.

I've had this happen several times in the past and each case a fresh install has solved the problem. Not sure why it happens.
 
Dave - try Drive Via Trackmark (assuming the train does not need to stop at the trackmark). That might avoid the issue, but it would be good to identify the freeze. QA have not been able to repro the problem so if you want to send in your route/session we can take a closer look:

Use this form:
Trainz Bug Report


Logs - anything that appears to be relevant.
 
Got this while testing the bulk replace assets. Ignored the other assertions as they were already reported previously.


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The issue is asset-related.
 

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Enhanced Interlocking towers, or maybe it's just IT's are broken in this version.

I have 4 places on my route where I use EIT's. They work fine in Build 105100, but fail to operate correctly in Trainz-Plus-Beta 106136. By working fine, I have had this operating session running for hours before I give up and have to do something else, and not that the AI get snarled up and require some intervention.

1) When hovering over a tower-controlled signal, there is no message that indicates the signal is controlled by the tower.

2) Exit signal turns green as it should, but entrance signal remains red and the AI sit there indefinitely (or for at least an hour before I gave up and killed the session because everything was stuck).
 
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