rcwarner1953
Gandy Dancer
[FONT="]I replaced my 4+ year old PC tower with had modest CPU & GPU power. My new machine is pretty much-state-of-the-art. What I noticed on the old machine was that the number of consists impacted performance (FPS). OK, that seemed reasonable for the old machine. Now it is still a problem. Several hundred consist pulls the FPS down. But here is the madding part. The GPU & CPU are running at low rates. Start deleting consists, GPU & CPU utilization becomes higher, FPS increases nicely. Anyone have insight why high number of consists cause low GPU and CPU utilization which causes poor FPS? I am currently running TRS19 at 105096.[/FONT]