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Thread: DGHX faulty out of no where

  1. #1
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    Default DGHX faulty out of no where

    The DGHX cov. hopper from club car is now faulty. It says alias mesh is not found in dependency. what does this mean, why did it happen and how can I fix it. I use this car A LOT and it as now royally screwed up a bunch of yards and consists lol. All help is greatly appreciated.-MK
    How Tomorrow Moves

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    I know of at least one incident where a patch caused 4 compliant assets to go faulty:

    https://forums.auran.com/trainz/show...06#post1785606

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    Quote Originally Posted by deneban View Post
    I know of at least one incident where a patch caused 4 compliant assets to go faulty:

    https://forums.auran.com/trainz/show...06#post1785606
    Thanks for the info!
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    I just checked my other club car assets and it turns out the UP hopper is also faulty...
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    Id try reverting and see if that helps or view errors/warnings to see if it validates and clears things. As far as we know, its still working fine in TANE. First we've heard of a problem

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    Quote Originally Posted by jointedrail View Post
    Id try reverting and see if that helps or view errors/warnings to see if it validates and clears things. As far as we know, its still working fine in TANE. First we've heard of a problem
    Didn't work, even tried deleting and reinstalling, still nothin'. Could it be an error with my computer?
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    Quote Originally Posted by Mkultra04 View Post
    Didn't work, even tried deleting and reinstalling, still nothin'. Could it be an error with my computer?
    Multiple assets can go faulty if they use a mesh library and that mesh library gets updated with new meshes that have different names or are arranged in different folders. Have a look at the dependencies of the faulty assets and see if there is anything that might fit this category. If there is, check what versions exist. If there are multiple versions try removing the latest one.

    If you quote the kuid someone might have a look for you.

  8. #8
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    Quote Originally Posted by SailorDan View Post
    Multiple assets can go faulty if they use a mesh library and that mesh library gets updated with new meshes that have different names or are arranged in different folders. Have a look at the dependencies of the faulty assets and see if there is anything that might fit this category. If there is, check what versions exist. If there are multiple versions try removing the latest one.

    If you quote the kuid someone might have a look for you.
    Ok thank you! And I won't post the exact issue and what not until I get really stuck or it's necessary as I like to fix stuff like this with as little help as possible so I get a better feel of how this stuff works, if that makes sense.
    How Tomorrow Moves

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