I've been following along with the few tutorials out there for creating content in Blender with PBR textures and importing into Trainz. I think I finally have the process down with the exception of one thing. Everything I import ends up with very shiny surfaces and I cannot figure out why. For example, here is my brick cube in Blender with the PBR shader all set up:
Here is the shader setup in Blender:
Once I import it into Trainz, it looks like this:
I'm aware my bricks are inverted, but I've just been trying all kinds of things to find out where that glossiness is coming from. I'd appreciate any ideas, and if you'd like my set of Blender and image files for the shader, I'd be happy to provide them.
Here is the shader setup in Blender:
Once I import it into Trainz, it looks like this:
I'm aware my bricks are inverted, but I've just been trying all kinds of things to find out where that glossiness is coming from. I'd appreciate any ideas, and if you'd like my set of Blender and image files for the shader, I'd be happy to provide them.