The title pretty well covers it sadly. Bare (or bear if you like) in mind this is in T:ANE. I'm working on another session for the East Kentucky 3 V1.1 but this time somewhat shorted at just under 4 hours but with a few AI's 2 of which are on repeat trips taking coal to the electric plant. (Not much else you can do on this route). The problem is the route suffers from 2 bottlenecks where double trackis forced into a single track tunnel, one of which leads to the electric plant.
I (or human player) gets to the electric plant to unload, AI comes up the double track and is stopped by a red signal just prior to the single track start. Despite setting a trigger to switch HZ_30 to the right, the one that branches back to double track, the AI takes control.
Problem, setting the switch to "Prevent AI Control" does NOT work. Why even have it?
Problem, "lock switch " (as well as prevent AI control) does NOT work!!! (It does work against a human player though).
Now I seriously doubt this is a fault in the specific route, although I probably should test on another. Question, is this problem across the board, or is it just me?
I (or human player) gets to the electric plant to unload, AI comes up the double track and is stopped by a red signal just prior to the single track start. Despite setting a trigger to switch HZ_30 to the right, the one that branches back to double track, the AI takes control.
Problem, setting the switch to "Prevent AI Control" does NOT work. Why even have it?
Problem, "lock switch " (as well as prevent AI control) does NOT work!!! (It does work against a human player though).
Now I seriously doubt this is a fault in the specific route, although I probably should test on another. Question, is this problem across the board, or is it just me?