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Thread: Durango to Silverton for TRS19

  1. #1
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    Default Durango to Silverton for TRS19

    I now have my Durango route converted over to TRS19. It was fun and fairly uneventful. It was also changed to the 1890's era from the 1930's which proved to be a challenge finding assets that are period correct.

    When I started to make a session is where I ran into big problems. No period correct locomotives or working rolling stock. When I attempt to make a rolling stock accept a commodity then submit edits it throws up numerous errors

    I am a route creator....not an asset creator or editor. I don't enjoy fiddling with that stuff.

    So, here I am sitting on a beautiful route with no sessions. Very disappointing. I am wanting to create sessions like Philskene does for his Model RR routes. I like the idea and process of manually loading and unloading the rolling stock.

    Is anyone willing to help create period correct working assets for the 1890's? I need passenger/mail/baggage cars for the D&RGW in 36 inch NG. I need boxcars configured to take commodities of general goods, lumber, metal, dry goods, bottling, groceries etc. I need ore cars. Also need flat cars to take logs, lumber.

    Steam engines are 2-6-0 and 4-4-0. Again, in 36 inch NG. I have found the locos in that configuration in Standard Gauge.

    Thanks for reading,
    Randall

  2. #2
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    What errors?

    If you provide a copy of them - highlight the text, press CTRL+C to copy then press CTRL+V into a text file to save it. Later copy from the text file and paste here in a forum post.

    The alternative is to screen capture the errors and upload the image here to the forums for us to look at.
    John
    Trainz User Since: 12-2003
    Trainz User ID: 124863
    T:ANE Build: 94829
    TRS2019/Trainz-PLUS: 105100

  3. #3
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    Here is a list of some of the rolling stock I use in my TS12 Colorado narrow gauge layouts. I may have had to modify them to work.

    You can ignore the number at the end of the description for most of them.

    36ng Uintah 20,<kuid2:96914:2000:3>
    C&S Gondola 4419,<kuid:648132:441
    2-8-2_DRGW_450_K-27
    C&S Flat Car 1077 1
    C&S Cinder Car 1
    C&S Wrecker car 059 1
    C&S Outfit car 068 1
    Car_214_Combine_D&RGW_af55 1
    Car_121_Mail_D&RGW_bf24 1
    Car_020_Combine_C&S_af24 1
    D&RGW Narrogauge Caboose #0540 2
    Drgw 0281 coach 1
    Drgw 0215 coach 2
    C&S Gondola 4419 7
    36 Coal Hopper Side Dump TRS 5
    36 Coal Hopper BD 2
    36 DC Gondola 2
    instantload 2
    36 Orecar Type 3 TRS 5
    36 Orecar Type 3 TRS 5
    D&RGW Class 8 ng boxcar 6
    36ga Tankcar CLR2 1
    36ga West Side Gascar 1
    Car_214_Combine_D&RGW_af55 2
    D&RGW Class 6D ng stockcar 4
    RGS goose 6 1
    DRG passenger car 1
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  4. #4
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    Well...I got it to work. The rollingstock I was trying to edit was recently downloaded and "Open For Edit". I was then editing the config.txt and then submitting the edit which then threw multiple errors.

    That let's me get the rolling stock into the session. I still need working locomotives. I sure hope someone can help out. K&L trains has some great locos but all in standard gauge. Would it be too much work to make NG and SG at the same time?

    Randall

  5. #5
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    I used some dual gauge track, but it is very tedious for junctions, and is directional, of course. Sometimes it works to just park some SG cars next to a NG line just to show the size contrast.
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  6. #6
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    Quote Originally Posted by Sek_Hakuna View Post
    Well...I got it to work. The rollingstock I was trying to edit was recently downloaded and "Open For Edit". I was then editing the config.txt and then submitting the edit which then threw multiple errors.

    That let's me get the rolling stock into the session. I still need working locomotives. I sure hope someone can help out. K&L trains has some great locos but all in standard gauge. Would it be too much work to make NG and SG at the same time?

    Randall

    have you tried 2-6-0 drg class 12 las animas ? , works fine in tane for me .<kuid 2.222925:12300:2> i also have class 15 ,class 27 and class 35 2-6-0s all working, there are also 43 class 4-4-0s a plenty ....
    WARNING! The Surgeon General has determined that the use of the simulator Trainz is highly addictive,

  7. #7
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    Hey dangavel,

    Holy cow! How could I have not found these? I have them installed in TRS19 and they seem to work okay. Thank you very much!

    Randall

  8. #8
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    NG 36 rolling stock on the DLS

    Boxcars on DLS
    <kuid2:67261:15020:1> 36 Buzzard Valley RR boxcar
    <kuid2:67261:15013:1> 36 Old box car
    <kuid2:67261:15021:1> 36 Buzzard Valley RR boxcar No bird
    <kuid2:67261:15016:1> 36 F&CC boxcar 30FT TYPE A
    <kuid2:67261:15017:1> 36 F&CC boxcar 30FT TYPE B
    <kuid2:67261:15018:1> 36 G&D boxcar
    <kuid2:67261:15015:1> 36 NCNG box car 30FT
    <kuid2:67261:15022:1> 36 Tippecanoe & Tyler Boxcar 2
    <kuid2:67261:15019:1> 36 Turtle Creek boxcar
    <kuid:633834:101078> CLC 26' boxcar green NG36
    <kuid:633834:101151> CLC 26' boxcar red NG36
    <kuid:144799:100316> Green Gorge 36' Boxcar 34
    <kuid:144799:100357> Green Gorge 36' Boxcar 52
    <kuid2:86661:15001:1> ng boxcar 1
    <kuid2:86661:15002:1> ng boxcar 2

    Hoppers on DLS
    <kuid:83902:15036> NG36 Hopper
    <kuid2:86661:720:127> 36 Coal Hopper Side Dump TRS
    <kuid:181672:100055> D&RGW class 1 Hopper

    Gondolas on DLS
    <kuid2:86661:15053:1> 36 DC Gondola
    <kuid2:210518:6032:1> 1100 Series D&RGW Gon
    <kuid:63290:15005> D&RG gondola 501
    <kuid:63290:15011> D&RG gondola #509

    Ore car on DLS
    <kuid2:67261:15002:1> 36 Ore Wagon Empty
    <kuid2:44700:15311:1> 36 Ore Car Empty
    <kuid2:44700:15313:1> 36 Ore Car Chassis
    <kuid2:44700:15312:1> 36 Ore Car Full

    Flatcars on DLS
    <kuid2:124060:15041:2> 36NG 25' flatcar (NCNG)
    <kuid2:44700:15314:1> 36 Mine Flat Car
    <kuid2:86661:15058:1> 36ga idler coupler car
    <kuid:63290:15002> D&RG flatcar 27
    <kuid:63290:15004> D&RG flatcar 58
    <kuid:63290:15001> D&RG flatcar #1
    <kuid:63290:15003> D&RG flatcars 34+67
    <kuid2:44700:15022:4> Unloaded Heavy Flat Wagon
    <kuid2:86661:15010:1> dc flatcar
    <kuid2:86661:15012:1> dc flatcar 2
    <kuid2:86661:15014:1> dc flatcar 4
    <kuid2:86661:15023:1> dc flatcar 6
    <kuid2:86661:15015:1> dc flatcar 5
    <kuid2:86661:15032:1> WS flatcar

    Tankcars on DLS
    <kuid2:86661:15003:1> ng tankcar
    <kuid2:86661:15025:1> dc tankcar 1
    <kuid2:86661:15033:1> WS tankcar2

    Logging skeletons on DLS
    <kuid:445923:100184> 36ga Skeleton 42ft PCF TS12
    <kuid2:86661:15048:3> 36ga Skeleton 36ft D&C
    <kuid2:86661:15432:1> 36ga Skeleton 22ft Mich-Cal
    <kuid:445923:100179> 36ga Skeleton 36ft D&C TS12
    <kuid2:86661:15049:3> 36ga Skeleton 42ft PCF
    <kuid2:86661:15034:1> WS skeleton2
    <kuid2:86661:15036:1> WS skeleton2 load2
    <kuid2:86661:15035:1> WS skeleton2 load

    MOW
    <kuid2:67261:15008:1> 36 Crew Wagon
    <kuid2:67261:15004:1> 36 Water Wagon
    <kuid:119493:1152> D&RGW 36in Auxiliary Water Car
    <kuid:119493:1153> D&RGW 36in Steam Crane
    <kuid:119493:1154> D&RGW 36in Work Train Flatcar
    <kuid2:210518:6067:1> D&RGW Pile Driver OB 1
    <kuid2:210518:6068:1> D&RGW Pile Driver OB 2
    <kuid2:210518:6069:1> D&RGW Pile Driver OB 3
    <kuid:119493:1142> D&RGW Rotary Plow OT
    <kuid2:210518:6070:1> D&RGW Pile Driver OB 4
    <kuid:119493:1144> D&RGW Rotary Plow OT Tender
    <kuid2:60238:15005:2> NG Maintenance Caboose
    <kuid2:60238:15002:1> NG Maintenance Flat Car
    <kuid2:60238:15003:1> NG Marion Steam Shovel
    <kuid2:60238:15007:2> NG Marion Steam Shovel
    <kuid2:44700:15025:4> Blacksmiths Hut on Wagon
    <kuid2:44700:15023:4> Dormitory/Bunk house on wagon
    <kuid2:44700:15026:4> Foremans Hut Wagon
    <kuid2:44700:15027:4> Loaded Flat Wagon
    <kuid2:44700:15024:4> Mess hut on wagon
    <kuid2:44700:15021:4> Skidder on transfer Wagon

    Caboose
    <kuid:633834:160114> D&RG Narrow Gauge Caboose #12
    <kuid:633834:16015> D&RG Narrow Gauge Caboose #18
    <kuid2:43955:15540:1> D&RGW Narrogauge Caboose #0540
    <kuid:633834:160113> Generic 3ft Narrow Gauge Caboose
    <kuid2:86661:15037:1> ws_crummy2
    <kuid:445923:100180> ng_crummy TS12
    <kuid2:86661:15004:1> ng crummy
    <kuid:445923:100190> ng_crummy2 TS12

    That ought to keep you busy. (but there is a lot more...)
    Last edited by normhart; December 13th, 2019 at 05:57 PM.
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  9. #9
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    Thanks normhart, I'll check these out soon. Some of them I have already. Prefer them to be DRG but can use others too.

    Randall

  10. #10
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    Another issue I'm having. I seem to have inherited a "sound" from the very first version of Durango to Silvertion created for TS12. At Silverton directly over the Passenger Depot is a musical bell of sorts. It plays until player travels out of range. I find it very annoying and have spent HOURS trying to find it so I can delete the thing. I have deleted every object in the area and still the sound plays.

    Does anyone else hear this sound?

    Randall

  11. #11
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    Quote Originally Posted by Sek_Hakuna View Post
    Another issue I'm having. I seem to have inherited a "sound" from the very first version of Durango to Silvertion created for TS12. At Silverton directly over the Passenger Depot is a musical bell of sorts. It plays until player travels out of range. I find it very annoying and have spent HOURS trying to find it so I can delete the thing. I have deleted every object in the area and still the sound plays.

    Does anyone else hear this sound?

    Randall
    Have you tried searching the area in wireframe mode? Most sound tiles bury themselves a foot or two under the surface, thus hiding from normal view.
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  12. #12
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    Yes, I have searched the area in wire frame mode. I have also listed the assets in CM and searched for anything odd. The sound is present in the T:ane version as well.

    Utilizing the speakers I can zero in on the sound. It is strongest in the area of the Silverton depot.

    Randall

  13. #13
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    I think I found this once in your earlier version. It was some chimes to announce a train, if I remember right. Try searching for my old posts, maybe.
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  14. #14
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    A little searching turned up a couple references to a 3 chime station announce. It may be a sound script attached to the Silverton depot. I used two of them, the original small version and the large modern version.

    It seems using the asset starts the script then it never goes away even after deleting the asset. Editing the asset to remove the script is the solution.

    I'll look into it tomorrow.

    Randall

  15. #15
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    I think I just disabled the sound in CM. Not sure.
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