euromodeller
Imagineer
Jiggling your assets on a public forum!
Is that allowed? :hehe:
I'll get my coat..................
Is that allowed? :hehe:
I'll get my coat..................
Last edited:
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Made a CDP of my route from TRS19 build 100464 and imported into TRS19 build 104425. The route showed no errors or missing assets in CM. I launched trainz and opened my routes session for edit. Missing assets all over the place, DBR did not fix it.
Trainz Log shows the following errors.
- <NULL> VE170: Failed to open compiled texture 'lowpoly_lod/urtica dioca-urtica dioca_alpha.texture' for 'arc:fld:$(original)/hash-9B||kuid 328583 2066.tzarc|'
- <NULL> VE165: Texture 'lowpoly_lod/urtica dioca-urtica dioca_alpha.texture' is missing or could not be loaded in mesh 'lowpoly_lod/lowpoly_lod.im', material '*lowpoly_lod*9929F41C*mtl #1*m.onetex'.
- <NULL> VE170: Failed to open compiled texture 'lowpoly_lod/urtica dioca-urtica dioca_alpha.texture' for 'arc:fld:$(original)/hash-CB||kuid 328583 2114.tzarc|'
- <NULL> VE165: Texture 'lowpoly_lod/urtica dioca-urtica dioca_alpha.texture' is missing or could not be loaded in mesh 'lowpoly_lod/lowpoly_lod.im', material '*lowpoly_lod*9929F41C*mtl #1*m.onetex'.
- <NULL> VE163: Unable to parse .im file: background_forest_01/background_forest_01.im
- <NULL> VE170: Failed to open compiled texture 'offwhite.texture' for 'arc:fld:$(packages)/45297f_6/content||kuid 381430 1141.tzarc|'
- <NULL> VE165: Texture 'offwhite.texture' is missing or could not be loaded in mesh 'default.im', material '*default*74F5C9B9*mtl #9*m.onetex'.
- <NULL> ClientGeometryNode::UpdateInfluenceBufferNow> mesh was not loaded animated
- <NULL> ClientGeometryNode::UpdateInfluenceBufferNow> mesh was not loaded animated
- <NULL> FontManager> Unknown font label 'hud_digital'
- <NULL> TADCopy> Unable to copy file T:/N3V Games/TRS 2019/build sjmkevtk1/cache/internet/stjr6ynl4.php to T:/N3V Games/TRS 2019/build sjmkevtk1/cache/thumbnails/kuid 661281 70010-2-0-394.jpg (err 0x00000050)
Sorry, but this version is worse then previous. Even game clock not working. Constant CTD's,.....
Just frustrating....
Kind regards
Darko
MPSStreamerBase::EndChecksumAccess> refcount underflow
Made a CDP of my route from TRS19 build 100464 and imported into TRS19 build 104425.
Raise terrain with signals (track objects in place). Track objects remain at previous height.
Sorry, but this version is worse then previous. Constant CTD's,.....
Even game clock not working.
Installed "Beavermouth to Ottertail". Description says: "Purchasing this DLC will see you get the entire Canadian Rocky Mountains - Columbia River Basin route + the Beavermouth to Ottertail extension all combined in the one route." Where is the entire "Columbia River Basin" route? I only see the new route (and "Golden, BC" is still the same).
After further investigation: "Beavermouth to Ottertail" comes with "Golden, BC" only, not the entire "Columbia River Basin". PBR textures (and their associated lava flows) are there, but... where's the TurfFX grass? No trace in "Beavermouth to Ottertail", neither in the extension nor the "Golden, BC" part! Grass textures look so outdated! There's also something wrong with pricing as Content Store says it will be $39.90: "Golden, BC" is already installed as built-in, so for that price you only get the few miles of the extension which is a step backward in quality!
Same place in "Golden, BC" (top) and "Beavermouth to Ottertail": there is a gap between them! Second looks like TS12 version...
Installed "Beavermouth to Ottertail". Description says: "Purchasing this DLC will see you get the entire Canadian Rocky Mountains - Columbia River Basin route + the Beavermouth to Ottertail extension all combined in the one route." Where is the entire "Columbia River Basin" route? I only see the new route (and "Golden, BC" is still the same).
After further investigation: "Beavermouth to Ottertail" comes with "Golden, BC" only, not the entire "Columbia River Basin". PBR textures (and their associated lava flows) are there, but... where's the TurfFX grass? No trace in "Beavermouth to Ottertail", neither in the extension nor the "Golden, BC" part! Grass textures look so outdated! There's also something wrong with pricing as Content Store says it will be $39.90: "Golden, BC" is already installed as built-in, so for that price you only get the few miles of the extension which is a step backward in quality!
Same place in "Golden, BC" (top) and "Beavermouth to Ottertail": there is a gap between them! Second looks like TS12 version...
I can also confirm that the Golden BC route is part of TRS19 (World Edition, North American Edition, and Gold Memberships only), and is not part of the Beavermouth to Ottertail route.