How about a fix for Billboard SpeedTrees in 2019

hminky

Blind Squirrel
Jankvis' DIY Billboard mesh makes great looking trees.

At least in TANE:

tane4_0083.jpg


tane4_0074.jpg


TRS2019 "Shader Quality" on Ultra/Standard:

jankvis_tree2019_10.jpg


If the "Shader Quality" is set to low the trees look good but the equipment looks like crap.

jankvis_tree2019_13.jpg


We have tried to fix the problem at our end but nothing works.

The designation "BillBoard SpeedTree" is used to differentiate the trees from regular "billboard" trees. The assets aren't "SpeedTrees" and don't use that mesh library.

Can this problem be fixed?

Harold
 
Last edited:
I too agree that the use of Billboard trees detracts from the other improvements made in the program and routes contributed by Auran and others.
Please try to sort this out - soon.

wmm1216
 
I too agree that the use of Billboard trees detracts from the other improvements made in the program and routes contributed by Auran and others.
Please try to sort this out - soon.

wmm1216
The Billboard SpeedTree gives the illusion of a 3d tree unlike regular billboards.

Same texture with Jankvis' mesh, includes the ability to make variable heights with one mesh. Height can be manipulated by moving the tree.

jankvis_tane_40.jpg


Harold
 
Hello,
i'm also trying to fix bilboard trees, but those that toxa_batoha made with seasons and mesh library.
About your shots, i see tiny issue on your screensot
Maybe you din't added alpha chanel to the PBR map specification.
A best solution use such specs for PBR map texture by each chanel:
Red - 0 or 5
Green - 255
Blue - 0 or 5
Alpha - inverted diffuse texture with strong levels ob black and white.
jankvis_tree2019_10.jpg


~ Alex
 
Hello,
i'm also trying to fix bilboard trees, but those that toxa_batoha made with seasons and mesh library.
About your shots, i see tiny issue on your screensot
Maybe you din't added alpha chanel to the PBR map specification.
A best solution use such specs for PBR map texture by each chanel:
Red - 0 or 5
Green - 255
Blue - 0 or 5
Alpha - inverted diffuse texture with strong levels ob black and white.
~ Alex
There are no PBR textures, the trees are made for TANE.

Assets for a much wider audience.

Harold
 
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