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Thread: Missing Dependencies for Whiteshore Route

  1. #16

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    Quote Originally Posted by Heinrich505 View Post
    Piere,
    That kuid2:210518:7946:1 is showing as a Grain Rack by author bendorsey in build 2.4, but I've no clue where it came from.

    The other three you noted are missing/unknown for me, as well as 20 others. The missing stuff doesn't seem to cause me any problems on the route.

    Hope that is helpful.

    Heinrich505
    Thanks Heinrich. I did think it strange that there is a BenDorsey asset that's not from the DLS.

    Quote Originally Posted by KotangaGirl View Post
    Sorry Piere those are all on my unfound list as well. I'm impressed that you got your missings list down to just four though.
    Once I'd finally found all the trackwork assets I pretty much called it a day since the rest of the missing assets didn't look to be all that essential.
    Thanks Annie. TKI was very useful (once again) but I don't remember where I would have got the assets that I had in Tane (maybe from the search I did when I installed it there?).

    Now to start playing and updating it. I think I'd eventually like to find a way to merge it with Patriot River Lines from Tranz Forge.

    Cheers,
    Piere.

  2. #17
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    Quote Originally Posted by JCitron View Post
    Annie your New Haven 0-6-0s are great switchers. The Boston and Maine had a similar model, but I can't remember what they are. They were neighbors and competitors but were also owned by a single owner twice in their existence. Sadly, both are gone today after pillaging and mergers in the last century.

    Here's the static B&M 0-6-0 switcher on display in Lowell, MA. A piano student of mine restored this locomotive.

    R.a0072735f11ee7212c28700e80b85725 (750×563) (bing.com)

    This is similar to your New Haven models you have.


    The White Shore can be fun to operate.

    On my merger, the two ends serve as part of a through line with short passenger trains and a few longer freights that pass through on their way to other places.

    I too replaced the trees with RMMs. The billboard trees look like cardboard cutouts in both TRS19 and TRS22.
    Thank you very much for the link John. I see your clever piano student used PBR textures when he restored that B&M switcher
    Seriously though it's good to have a useful reference photo.

    It was a toss up as to whether I chose the B&M or New Haven when I was doing a little research on New England lines, but my choice was made once Gary mentioned the New Haven switchers on Trainz Forge's old Weebly website.

    Now to start playing and updating it. I think I'd eventually like to find a way to merge it with Patriot River Lines from Tranz Forge.

    Cheers,
    Piere.
    As tempting as it to become intoxicated by the new layout smell and want to start rushing around joining things on to it I think I'll concentrate on getting it all working properly first. It's certainly an interesting and unusual trackplan with the way the branch to the port connects to the mainline via a wye.
    Narcolepsy is not napping.



  3. #18
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    re post #11 Pierre
    Hello Pierre,
    <kuid:276364:100103> 1950s Coke Machine by JadeBullet
    <kuid:276364:100105> 1950s Pepsi Machine by JadeBullet
    Not sure where I got these two from, but there must be suitable alternatives available

    <kuid:336419:190009> US Road Sign Entering Left by eastcoasttrainzs
    Not now available see https://n8phu.wordpress.com/eastcoasttrainzs-content/
    Must be an alternative available
    Cheers, Ken

  4. #19
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    Well that was awkward. There were invisible freight cars amongst the trees and on the tracks and they were more annoying than tricky to get rid of them all. The visible imaginary freight cars that came with the layout look to be JR assets and they were having all kind of problems with their texture aliasing and kept shuffling their textures around. I deleted them all and replaced them with freight cars from Trainz Forge as well as some nice older New Haven freight cars that were on the DLS. I like using TRS22, but it gives anything that depends on magic scripts and aliasing a right old hiding. Fortunately most Trainz rolling stock from my prefered time period doesn't have all the magic stuff so it's fine in TRS22.
    Narcolepsy is not napping.



  5. #20

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    Quote Originally Posted by evilcrow View Post
    re post #11 Pierre
    Hello Pierre,
    <kuid:276364:100103> 1950s Coke Machine by JadeBullet
    <kuid:276364:100105> 1950s Pepsi Machine by JadeBullet
    Not sure where I got these two from, but there must be suitable alternatives available

    <kuid:336419:190009> US Road Sign Entering Left by eastcoasttrainzs
    Not now available see https://n8phu.wordpress.com/eastcoasttrainzs-content/
    Must be an alternative available
    Cheers, Ken
    Awesome! Thanks very much Ken, that's great info. Now I know what to substitute.

    Cheers,
    Piere.

  6. #21
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    It's good you got that all sorted out, Annie. Having the trains piled all together in one spot off the rails (and sometimes off the map) is one of those reported problems that no one seems to know how to or want to fix. As you noted, even deleting them is quite the task. I initially found some invisible train cars that I managed to delete.

    I have not moved my Whiteshore route from TANE SP4 to TRS19 for many reasons, one of which is that Quick Portal Manager gets quirky when not in TANE. I have got it to work in TRS19 SP3, but it can be cranky. In TANE it seems to work in a fairly stable manner, and even with my saving the game and coming back to it later, the portals still seem to emit properly. Having staging and holding tracks off map will certainly avoid any portal crankiness.

    I use those two trackmarks in the yard, ARKx Pickup and INN Sx Pickup, for AI trains from the two portals. I have a fair-sized freight of about 10-12 cars (if it is too long there may be time-out problems with the portals that N3V never fixed) arrive from the north Arkham Portal. The AI driver drops the cars at the WS SB Freight Stop trackmark, then backs in and using "Couple at Trackmark ARKx Pickup" command, it then drags off the line of cars that have been loaded/unloaded and are ready for removal on that track, and heads back to the Arkham portal. I do the same with a freight coming from the INNsmouth Portal on the south. The double wye tracks work perfectly for this sort of maneuver.

    I then have my 0-8-0 pull the new string of cars into the yard for delivery to town or the port.

    All the while, I have those commuter cars on schedule to arrive every 30 minutes at the passenger station, both northbound and southbound, so you never get the feeling you are all alone on the route. As I added interaction to the nearby coal mine, I have to be careful not to interfere with the passenger schedule when loading up coal for delivery to the power plant in town. That street running to the power plant is some of the nicest I've seen done. Of course the residents can't be happy with the 0-8-0 belching steam and cinders down their street on a regular coal delivery, especially on laundry day.

    I'll also schedule an afternoon AI pickup at those same noted trackmarks for an engine to arrive and pickup the ones I've finished with by the end of the day. That way there is some incentive to get freight loaded/unloaded and cars back for pickup by the appointed time. Can't let those freight cars sit in the yard for long. As they say, an empty yard is a yard that is making money.

  7. #22
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    Thanks Gary, I'm taking careful note of your approach to operating the layout which sounds good to me as I like trip working and shunting/switching. I have to agree that street running section to the power plant is pretty darn cool.
    Somehow my beta TRS22 install has become little America with my TRS19 SP4 install still very much being pre-1924 Britain. All good though as the object was for me to have a change of scene for a while as well as give TRS22 a good testing out to see if I want to stick with it. I haven't tried using any portal management assets in TRS22, but I can report that portals are working properly which is a great relief after them being more or less broken in TRS19 SP3.
    I see that two of the missing assets Ken found were a Coke and a Pepsi machine. Well they are no loss and are of no importance so I won't be doing anything about them.
    One of the other missing/unknown assets that I eventually discovered that I'd archived away with all the other PL assets I'd collected was <kuid2:30671:27378:1> PL MidwestGrain by LLJ

    This is my New Haven stock list so far with all of these cars being Ok in TRS22. There's a small supporting cast from other lines, some of which are under probation while I make up my mind about them, but I haven't gone overboard having foreign freight cars on the layout. The top two assets in the list are on the DLS and the rest are from Trainz Forge. I haven't had any luck with finding a New Haven caboose as yet.

    <kuid2:56063:180625:3> Flatcar 40ft New Haven (DLS)
    <kuid2:56063:150297:5> Coal 2 Bay Hopper New Haven #MFX (DLS)
    <kuid:376853:102015> 41FT Gondola NH Red
    <kuid:376853:102013> 41FT Gondola NH 1
    <kuid:376853:102014> 41FT Gondola NH 2
    <kuid2:648132:89838:1> 36ft Boxcar NH
    <kuid2:648132:89840:1> 36ft Boxcar NH Fishbelly
    <kuid2:648132:89839:1> 36ft Boxcar NH Steel Ends






    Last edited by KotangaGirl; January 29th, 2022 at 04:44 PM. Reason: more to say
    Narcolepsy is not napping.



  8. #23
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    In a search in my TRS19 CM under All Content for NH Caboose, I came up with the following:

    <kuid2:520526:1527:1> NH Class NE-5 Caboose
    <kuid2:520526:1534:1> NH Class NE-5 Caboose McG2
    <kuid2:520526:1531:1> NH Class NE-5 Caboose McGinnis
    <kuid2:520526:1529:1> NH Class NE-5 Caboose Undec
    <kuid2:520526:1802:1> NH Class NE-4 Caboose

    Under my TANE route, I also have the following by pweiser:

    <kuid2:520526:2449:1> NH Class NE-6 Caboose McG Black
    <kuid2:520526:2450:1> NH Class NE-6 Caboose McG White
    <kuid2:520526:2451:1> NH Class NE-6 Caboose McG Alt

    They are all by author pweiser. He has put together some really cool things, many for the New Haven. You should be able to use some of these. I especially like the NE-6 paint schemes.

  9. #24
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    Thank you very much Gary, - for some reason or another I missed finding those.

    Edit: Wow, -Pweiser has certainly made some very nice NH assets.
    Last edited by KotangaGirl; January 29th, 2022 at 09:27 PM. Reason: more to say
    Narcolepsy is not napping.



  10. #25
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    Oops!



    And it would have been an easy guess that I was going to find this. Overbright lamp coronas fixed, windows to sort out next.

    Narcolepsy is not napping.



  11. #26
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    Love the rail bus. You could call it an early attempt towards tinted windows. That summer sun can be a beast.

  12. #27

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    I've gotta say, this little route is proving to be quite photogenic. The colour palette suits morning or evening shots quite nicely, billboard trees and all (using TRS19 default environment settings). And, of course, it's fun to add to and update it as well. Thanks for the reminder that brought me back to it again.






    Cheers,
    Piere.

  13. #28
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    Your screenshots certainly make the Autumn colours look good Piere. The changes in environmental lighting in TRS22 were unfortunately a step too far for the Billboard trees so that's why I changed them out for RMM trees.
    Narcolepsy is not napping.



  14. #29
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    It still look very good in TANE, Piere. Early morning is very convincing.

    I like your and Annie's shots. It is very photogenic and there is quite a lot to do. Setting up the portals with freight arrivals and departures can make the small yard a very busy and cramped place quickly.

    It's neat that you "re-discovered" it and Annie discovered it. I'm glad you both are having a good time with it.

  15. #30

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    Quote Originally Posted by KotangaGirl View Post
    Your screenshots certainly make the Autumn colours look good Piere. The changes in environmental lighting in TRS22 were unfortunately a step too far for the Billboard trees so that's why I changed them out for RMM trees.
    Thanks very much Annie,

    That's a shame to hear about TRS22. I haven't downloaded mine yet, so it will be a shame if it spoils a lot of stuff I already have (and like).


    Quote Originally Posted by Heinrich505 View Post
    It still look very good in TANE, Piere. Early morning is very convincing.

    I like your and Annie's shots. It is very photogenic and there is quite a lot to do. Setting up the portals with freight arrivals and departures can make the small yard a very busy and cramped place quickly.

    It's neat that you "re-discovered" it and Annie discovered it. I'm glad you both are having a good time with it.
    Thanks Heinrich. Portals are a bit beyond me for the time being. But it is still a nice little layout to muck around on.

    It's interesting how some old classics like this one, Trainz Forge's Patriot River Lines and Felix_G's Emily Bay are still great and enjoyable routes.

    Cheers,
    Piere.

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