Track circuit detectors

Koryclarke1991

New member
I was wondering in T:ANE where am I supposed to put the track circuit detectors, and what does it mean if those lines show up green or red when I install them?
 
They are part of the enhanced tower set up. If you have a terminus you place the detector on the station track and a red line shows its effective coverage. Use the track circuit insulator before the detector to turn the line green. Add another the other end if still red. The green section is the detection zone.
 
My response was made in relation to real life installation not in game controls.
It would be nice if someone could explain what Enhanced Tower feature is all about. All my sessions are run employing the simple in game features. Track marks etc. No problems with this control as long as one keeps the A1 commands to a minimum.

They are part of the enhanced tower set up. If you have a terminus you place the detector on the station track and a red line shows its effective coverage. Use the track circuit insulator before the detector to turn the line green. Add another the other end if still red. The green section is the detection zone.
 
Hi

These are used to indicate if a track section is occupied or not and are used in conjunction with Mission Codes to enable a consist to find a vacant track.

At a terminus station for example you would place a Track Circuit Insulator between the junction and the signal at the end of the platform and then a Track Circuit Detector on the track about half way down the platform. The green line should then indicate the extent of the Track Circuit Section. If the track is occupied by any rolling stock or locomotive the line will turn red. On a siding or terminus platform the buffer stop acts as a second Track Circuit Insulator.

If it is a through station then you would need two Track Circuit Insulators, one at each end between the junction and the signal controlling the exit from the platform.

When used in conjunction with Enhanced Interlocking Towers, Mission Codes and MCPathStops it is possible to have consists navigate to the terminus, find an empty platform and then set their own path into it, all with just two commands (Set Mission Code and Drive to MCPathStop).

This system is a great help if you are into AI only sessions and I have made extensive use of it in my sessions as it can be used to control stations, yards and any off route storage tracks used to feed traffic to the route.

Pierre Guy has made quite extensive documentation available on the Wiki

http://online.ts2009.com/mediaWiki/index.php/Enhanced_Interlocking_Tower

http://online.ts2009.com/mediaWiki/index.php/Enhanced_Interlocking_Tower_Manager_Rule

http://online.ts2009.com/mediaWiki/index.php/Mission_Code_Stops_and_TimeTables_Manager

http://online.ts2009.com/mediaWiki/index.php/MissionCodes_Manager

http://online.ts2009.com/mediaWiki/index.php/Quick_Portal_Manager

He also has demo routes on the DLS which show how to set it all up. Just search for author "pguy"

This will give you the basics of how they work but there are more advanced things that can be done with them once you master the basics.

Regards

Brian
 
Many thanks for that, will study at some later stage, when my route is finished which will probably the day before I move on to a better life.
 
The latest version is: <kuid2:61392:8130:63> IT Enhanced Manager rule (SP2 and later)

Check you have the latest version. Also update to the latest version of Trainz if you haven't done so.
 
I use mine next to signal boxes to control paths at one end of a large station. It controls trains in and out of the station so they operate without conflict. The detector can be placed to cover the platform track which stops other trains entering until it is clear. Send me a PM if you want more help with how towers work.
 
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Thank you, do I have to put triggers on stretches of Double Track too, and if so how many, two or four i.e. one for each direction on each track?
 
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