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This is controlled by a parameter in the track configuration file.
track-condition xxxxx
xxxxx = a percentage of 100%, or percentage of perfect.
No shake = 100%, or 1.0
.5 = 50% will produce rattle and roll, and as the value gets smaller the worse the track gets and the more rolling and bouncing.
A value of .25, or 25% makes the wagons bounce. A setting at .10, or 10% really makes them nearly fall over.
There's a way of setting this within Surveyor, but the setting needs to be applied per segment of the track (each and every part between the spline points). Click on the ? icon in the advanced tools pull-down and set the value.
The other way is to modify the track and set the value permanently to 'hard-code' the number. I did that for some really awful siding track I use on my switching routes in and around factories and on old branch lines.
thank you
track-condition Edit into the config file,Can the track permanently weaken the shaking?
Hi All
By default the track condition is set to 50%. This equates to 'normal' track, with average/medium sway at about 50-60MPH.
Why are we forced into using a default track condition of 50% ? Why not make the global default setting be: "a percentage of 100%, perfectly smoothe track" ?it does require the track condition to be set to suit higher speed routes. I know we upped the default to 50% to help with this.
Thank youHi MP242
The vast majority of routes for Trainz are designed around 'normal' operations (ie not high speed rail).
So that users can take advantage of the new train motion system out of the box, the track condition is set at a level that provides some sway up to the more globally common track speeds (around 50-60mph). That's not saying it suddenly starts bouncing dramatically at 61MPH, it's that it is 'smooth' at around 50-60MPH, and 'not perfect, but not terrible' up to about 70MPH (from what I remember seeing the last time I tried it; most of my personal Trainz usage is lower speed - 70MPH was the maximum we regularly ran in Australia till fairly recently).
The thing is, there's no way to please everyone. With train motion, we effectively have two options:
1) Provide a setting that allows creators of routes that don't fit the default to adjust the track as appropriate. We have this, right now. The issue is that the tools themselves are slow, which is something we hope to look at in future, but the option is there. The tool is the same as setting the gradient on your route, and when building a new route it would be relatively simply to apply this as you go.
2) Effectively remove/disable an advertised feature, by defaulting to a value that makes the train motion ineffectual on all routes; then force every user to have to modify every route that they want train motion to appear on...
There is another option that just came to mind as well for creators, if they wanted to take advantage of it. If they are using a TS2009 or newer track asset, they can make an alias of the track using the mesh-asset tag, which can then have the track condition set to 100% in the track. So long as the creator doesn't prohibit aliased versions of the track, this track asset could then be distributed... It's also an option that track creators could provide from the start for their tracks, have a 'high speed' track asset that does default to 100%.
No matter what though, you will need to make some effort if you are creating a route that isn't the average (ie high speed; or a run down timber tramway). We do tailor most defaults to the most common situations, in this case the track condition is tailored for 50-60MPH running (this isn't a maximum, it's just an estimate of where it will still look reasonably smooth).
Once again though, if you had used TANE or TRS19, you would see that it's not the end of the world like you are trying to suggest. We do provide tools so that route builders, users, can set the track condition for routes that don't fit the default setting.
Regards
Thank you
I understand your statement,Can you provide a button that modifies all track conditions with one click?My Route From TRS12 to TRS19,This is a large number of engineering changes,There is such a button can be a lot easier。
Hi MP242
2) Effectively remove/disable an advertised feature, by defaulting to a value that makes the train motion ineffectual on all routes; then force every user to have to modify every route that they want train motion to appear on...
There is another option that just came to mind as well for creators, if they wanted to take advantage of it. If they are using a TS2009 or newer track asset, they can make an alias of the track using the mesh-asset tag, which can then have the track condition set to 100% in the track. So long as the creator doesn't prohibit aliased versions of the track, this track asset could then be distributed... It's also an option that track creators could provide from the start for their tracks, have a 'high speed' track asset that does default to 100%.
As I mentioned previously, we do have plans to make improvements to the track condition system, but no timeframe on this.Cabin sway is still excessive at 100% track condition and above 70 mph.
Zec, there is a button in the SETTINGS menu (in TANE) that allows cab-sway to be switched off while in the cab view. Would it have been so hard to include a similiar option to switch off external swaying in the same menu, or more conveniently in the Quickdrive rule? Or even better still in Surveyor? Even freight trains in Europe often travel at 100 mph. At low speeds the sway system works great, but for me the visually laughable swaying of anything travelling faster than 70 mph is the low point of an otherwise good product.
The speeds I mentioned were in relation to a large part of the global rail systems including both historic and modern; as I said the high speed rail lines above ~100MPH are a relatively small subset of the entirety of rail operations world wide over the last 100+ years. As I said though, there are plans for improvements, but no timeframe on this.Using the "in Australia we don't exceed 70mph" argument is pathetic. Trainz is marketed globally is it not? This was just a lazy oversight on N3Vs part. I have a route on the DLS called Maglev-Laathen Test Track. It was immediately ruined by this oversight. Australia does not possess a Maglev line does it? Yet these assets shipped with an old edition of Trainz, underscoring the point that the "here in Australia" argument isn't valid. If you want to have a good laugh, take a look at how a really fast train looks at 500kph in TANE.
We have provided both the track condition and the suspension tags for traincars, and with these both set suitably it should be possible to make high speed trains act appropriately. There should be no need to completely disable the train motion systems if the content and route are configured correctly.Then try telling me that N3V was justified in not providing a way to turn it off.
Another big part is that we have provided values to set the suspension on the trains. Higher speed passenger trains do use different suspension to a passenger train that goes no faster than 70MPH. We can't make the default values correct for both.
So we provide a range of tags that creators can use to configure the suspension for their trains. And yes, this does mean that trains that don't fit the defaults will need to have these tags added and configured.
Last time I looked, the suspension values can be used to entirely eliminate the train motion if you really wanted to (and this would be quite legitimate for a maglev IMO), but I would highly recommend instead configuring the content so that it has correct looking motion at it's realistic speeds. Of course, it would require some experimenting to get it looking right for different types of trains, but IMO this is part and parcel of the content creation process.