Hello everybody!
In STR we are testing new PBR materials for TRS2019, but in our opinion the objects they are in a opposite position from the sun have a big shadow.
We think that the objects appears very dark in comparation of the old materials system.
We post an example image:
Look the signals with left arrow.
The left signal is based on old legacy materials and the right signal has the new PBR materials. The Blue channel of the parameters texture has a light colour.
Under these conditions, Does anyone knows some way for that this signal can be look clearer? We think that now exist a big difference between the two types of materials.
Thank you!!
In STR we are testing new PBR materials for TRS2019, but in our opinion the objects they are in a opposite position from the sun have a big shadow.
We think that the objects appears very dark in comparation of the old materials system.
We post an example image:
Look the signals with left arrow.
The left signal is based on old legacy materials and the right signal has the new PBR materials. The Blue channel of the parameters texture has a light colour.
Under these conditions, Does anyone knows some way for that this signal can be look clearer? We think that now exist a big difference between the two types of materials.
Thank you!!