.
Page 2 of 2 FirstFirst 12
Results 16 to 28 of 28

Thread: Totally inappropriate firemen in UK steam locos by Gary Price

  1. #16

    Default

    Hi John,
    Do you mean disable them in content manager or within the game?
    How did you do it?

    Thanks,
    Gary.

  2. #17
    Join Date
    Nov 2008
    Location
    Crewe, Cheshire, UK
    Posts
    16,837
     

    Default

    The problem drivers are in this lot those marked *** are the female drivers in suits!

    <kuid2:661281:96139:1> Driver Mesh 2
    <kuid:661281:96141> Driver Mesh 3
    <kuid:661281:96142> Driver Mesh 4
    <kuid:661281:96558> Driver Mesh 4
    <kuid:661281:96143> Driver Mesh 5
    <kuid:661281:96560> Driver Mesh 5
    <kuid:661281:96562> Driver Mesh 6
    <kuid:661281:96144> Driver Mesh 6
    <kuid:661281:96145> Driver Mesh 7
    <kuid:661281:96564> Driver Mesh 7
    <kuid:661281:96146> Driver Mesh 8
    <kuid:661281:96566> Driver Mesh 8
    <kuid:661281:96568> Driver Mesh 9***
    <kuid:661281:96147> Driver Mesh 9
    <kuid:661281:96569> Driver Mesh 10***
    <kuid:661281:96545> Driver Mesh 10
    <kuid:661281:96571> Driver Mesh 11***
    <kuid:661281:96546> Driver Mesh 11
    <kuid:661281:96573> Driver Mesh 12***
    <kuid:661281:96547> Driver Mesh 12
    <kuid:661281:96575> Driver Mesh 13
    <kuid:661281:96548> Driver Mesh 13
    <kuid:661281:96549> Driver Mesh 14
    <kuid:661281:96550> Driver Mesh 15
    <kuid:661281:96551> Driver Mesh 16
    Presume you disable in manage Content, however these are the new default drivers so not sure what will happen if they are all disabled as presumably the old system no longer works.
    Malc


  3. #18

    Default

    Thanks Malc.
    If anyone works out a way of solving this I'd be very grateful to hear the solution.

  4. #19
    Join Date
    Jun 2016
    Location
    New Zealand
    Posts
    4,242
     

    Default

    It's the scruffy riff-raff in Hi-vis that I would like to see gone, but yes I do agree that the ladies in suits are not appropriate for nearly all of the locomotives that are run in Trainz.

    Possibly if they were dressed properly I wouldn't mind so much.

    Narcolepsy is not napping.



  5. #20
    Join Date
    Nov 2006
    Location
    , Dorset, Weymouth
    Posts
    3,176
    Blog Entries
    2
     

    Default

    Quote Originally Posted by LMS_MAN View Post
    Hi John,
    Do you mean disable them in content manager or within the game?
    How did you do it?

    Thanks,
    Gary.
    In Content Manager. I'll try later to see what happens in game.

    ADDED
    Select the driver. pull down the content menu and click on disable
    Last edited by teddytoot; October 14th, 2019 at 02:05 PM. Reason: Forgot to answer 2nd query
    John,
    (A bear of little brain)

  6. #21
    Join Date
    Nov 2006
    Location
    United States of America, Massachusetts, Haverhill
    Posts
    29,266
     

    Default

    Quote Originally Posted by KotangaGirl View Post
    It's the scruffy riff-raff in Hi-vis that I would like to see gone, but yes I do agree that the ladies in suits are not appropriate for nearly all of the locomotives that are run in Trainz.

    Possibly if they were dressed properly I wouldn't mind so much.

    I don't normally quote with pictures, but the lady on the right looks like my Nan!
    John
    Trainz User Since: 12-2003
    Trainz User ID: 124863
    T:ANE Build: 94829
    TRS2019/Trainz-PLUS: 109641

  7. #22
    Join Date
    Jun 2016
    Location
    New Zealand
    Posts
    4,242
     

    Default

    Arise O ancient dead thread.




    I don't know how many Trainz folk know this, but back in July 2020 N3V released a new set of driver figures for TS2012 Build 3.7. I was astonished, - an official N3V update for TS2012, - whatever would happen next!



    The new drivers all happily found new homes in the cabs of my GP Locos in TS2012 and this was definitely a good thing. BUT the new drivers unfortunately don't seem to work in TS2019/TRS19 with the cross-eyed ladies in trouser suits and the scruffy council binmen in hi-vis still being the usual default annoyance.

    On some older Trainz steam locomotives where the default TS2019 drivers were causing problems by doing a hideous chest burst up through the existing installed driver figures i have got rid of them by editing the driver attachment point to a.albert instead of a.driver0, or a.driver01, - or whatever it might be and then editing the config file to suit. If that doesn't work then editing the driver attachment point height to -60.000 and creating a new driver attachment point that does not contain the word 'driver' in its name should cure the problem. You'll need to install IM Editor to do this by the way.
    Narcolepsy is not napping.



  8. #23
    Join Date
    Nov 2006
    Location
    Germany
    Posts
    2,388
     

    Default

    If the driver character (not the mesh) has a trainz-build below 4.6, TRS19 replaces the displayed driver by one of its own new (ugly) characters.

    Peter

  9. #24
    Join Date
    Jun 2016
    Location
    New Zealand
    Posts
    4,242
     

    Default

    Quote Originally Posted by p-dehnert View Post
    If the driver character (not the mesh) has a trainz-build below 4.6, TRS19 replaces the displayed driver by one of its own new (ugly) characters.

    Peter
    Yes I can understand that Peter, but what I don't understand is why N3V released a brand new set of driver figures for TS2012 3.7 when it's supposed to be well outside its support cut off date. I'm not complaining because I like the new driver figures and I still run TS2012 more than I do the later versions simply because it does what it says on the tin and it doesn't break things by getting 'updates'.

    It would be very nice if the new 3.7 figures could be specified in TS2019 and not get shoved out of the cab by the council bin men and the cross eyed ladies. BUT I don't think that will ever be likely to happen.
    Narcolepsy is not napping.



  10. #25
    Join Date
    Dec 2007
    Location
    United Kingdom
    Posts
    239
     

    Default

    To replace the driver in GP locomotives, add the following lines in the config.txt retaining the appropriate spacings:

    driver
    {
    kind "attachment"
    att "a.driver0"
    default-mesh <kuid2:116296:360:4>
    }

    so that it reads as follows under 'effects':

    effects
    {
    f
    {
    kind "corona"
    att "a.corona0"
    texture-kuid <kuid:76813:89904>
    object-size 0.1
    }

    r
    {
    kind "corona"
    att "a.corona1"
    texture-kuid <kuid:76813:89904>
    object-size 0.1
    }

    driver
    {
    kind "attachment"
    att "a.driver0"
    default-mesh <kuid2:116296:360:4>
    }

    }
    }

    <kuid2:116296:360:4> is the LMS driver from George Bales's LMS 2P, but you can choose any driver you like and insert the appropriate kuid. Please note, this is only ever for personal use.

    Edit: Opps, sorry! You have to make your own copy of the driver and lower him to match the footplate by adding the position line in his config.txt:

    mesh-table
    {
    default
    {
    mesh "shunter_driver.im"
    position 0,0,-1.672
    auto-create 1
    }
    }


    ingha
    Last edited by ingha; March 5th, 2021 at 03:55 AM. Reason: new info

  11. #26
    Join Date
    Jun 2016
    Location
    New Zealand
    Posts
    4,242
     

    Default

    Yes that's an essential point. You need to make a copy of the driver and place the copy in a folder named 'driver' inside the main asset folder. That way the driver asset can't be replaced, updated or changed by TS2019. Some drivers have a lot of texture bits so putting them in a folder keeps things tidy instead of scattering them all through everything else. TS2019 sometimes has a moan about separate meshes, but take no notice since it's only a warning.

    So you will need to edit the config file like so (example taken from one of my own fully functional and well tested engines)........


    mesh-table
    {
    default
    {
    mesh "Loco.lm"
    auto-create 1
    }

    driver
    {
    mesh "driver/driver.im"
    auto-create 1
    att "a.driver0"
    att-parent "default"
    }

    & etc

    I move the footplate crews' attachment points around and adjust their height using IM Editor, but if you can't do this you will need to add the position statement position x,y,z to the magic incantation in the config file.
    Last edited by KotangaGirl; March 5th, 2021 at 04:50 AM. Reason: more information
    Narcolepsy is not napping.



  12. #27
    Join Date
    Nov 2006
    Location
    Germany
    Posts
    2,388
     

    Default

    Just updating the driver character to trainz-build 4.6 stops TRS19 replacing the mesh. See https://forums.auran.com/trainz/show...28#post1843728

    Peter

  13. #28
    Join Date
    Jun 2016
    Location
    New Zealand
    Posts
    4,242
     

    Default

    Quote Originally Posted by p-dehnert View Post
    Just updating the driver character to trainz-build 4.6 stops TRS19 replacing the mesh. See https://forums.auran.com/trainz/show...28#post1843728

    Peter
    Excellent, thank you Peter. I had assumed that these new figures would have that daft TEXTURE format that would make them impossible to use in TS2019 so I never tried changing the build number.
    Narcolepsy is not napping.



Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •