Tony_Hilliam
Trainz Plus - enjoy Trainz from just 20 cents a da
A patch from 101618 to 102894 is available (2.5GB) on the Trainz Plus Beta stream. The Mac version should be ready tomorrow.
We're very sorry for the delay in getting this build out (it's a long story, but the good news is we're back on track again now). We're also not far from getting the next Trainz Plus update out as well which includes a range of content related improvements.
As this beta build is not precached, you may notice some faults on initial load of a route or session. Allow it to load fully, then exit the session and reload it and everything should be correct on reload.
Changelist from 101618 to 102894:
Work has been done on the following areas and requires extra testing to ensure everything is working as expected:
We're very sorry for the delay in getting this build out (it's a long story, but the good news is we're back on track again now). We're also not far from getting the next Trainz Plus update out as well which includes a range of content related improvements.
As this beta build is not precached, you may notice some faults on initial load of a route or session. Allow it to load fully, then exit the session and reload it and everything should be correct on reload.
Changelist from 101618 to 102894:
- Updated content set (a number of assets have been updated to resolve a variety of issues)
- Re-enabled the "Enable texture streaming" box (Untick the box to improve delayed texture rendering)
- Fix moving chase camera to next car after loading a saved game,
- Fix mismatched sound muting behaviour between Driver and Surveyor
- Fix Driver, Surveyor, Driver switching breaks objectives
- Fix portals derail trains in certain camera positions
- Fix certain Trackside\mode objects not being rendered
- Fix derailment on loading session (Rocky Mountains)
- Junction arrows now show/hide/fade out as expected
- Premium filter now shows correct items
- Change 'enter' shortcut in session rules list to trigger on key down
- Viewing a traincar from it's 'a.outsideview' attachment points no longer shows the cab mesh
Work has been done on the following areas and requires extra testing to ensure everything is working as expected:
- Tunnels\digholes (check that things haven't moved, and if fixed, remain fixed)
- Saving sessions for TANE routes (shouldn't
- Some R<->B channel swap issues on some textures
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