Dry Brook & Esopus Valley

After 2 days of downloading (SO much stuff from the DLS :confused:) ive only got 1 fualty asset.

<kuid2:45324:300211:1> DGHX 4250 3 bay

Error/ Fualt is

- <kuid2:45324:300211:1> VE33: Alias mesh 'atx/eot_f.lm.txt' not found in dependency <kuid2:45324:25503:1>.
- <kuid2:45324:300211:1> VE33: Alias mesh 'atx/eot_r.lm.txt' not found in dependency <kuid2:45324:25503:1>.

I've tried downloading the EOT from this link http://jointedrail.com/product/jr-eot/ Several times but to no avail. It wont revert to original, and I've submitted all its dependency's

Clearing I'm missing something I just don't know what! Any help is appreciated
 
Just to clarify on this error
- <kuid2:45324:300211:1> VE33: Alias mesh 'atx/eot_f.lm.txt' not found in dependency <kuid2:45324:25503:1>.
- <kuid2:45324:300211:1> VE33: Alias mesh 'atx/eot_r.lm.txt' not found in dependency <kuid2:45324:25503:1>.

If you have <kuid2:45324:25503:1> (not <kuid2:45324:25503:2> or <kuid2:45324:25503:3>) installed, please try deleting this revision and see if it resolves the issue.

In this case, this error normally indicates that the config of the asset is referencing either <kuid:45324:25503> or <kuid2:45324:25503:1>, and that <kuid2:45324:25503:1> is installed but does not have the required meshes.

The easiest possible solution is to simply delete the <kuid2:45324:25503:1> revision of the asset, as Trainz will no longer be able to check it.

However the correct fix is for the config of the asset (<kuid2:45324:300211:1>) to reference the minimum revision of the dependency that includes the required meshes.

Regards
 
Excellent route Approach Medium / Jointed Rail. This has got to be my favorite JR route to date. I was wondering if the question about crossings not activating in TRS19 have been addressed. I suspect it's because the TRC crossing triggers are for TANE and not TRS19, but was hoping to get confirmation before replacing them in the route.

Other than that, nice job guys! Thank you for making this route available.
 
Excellent route Approach Medium / Jointed Rail. This has got to be my favorite JR route to date. I was wondering if the question about crossings not activating in TRS19 have been addressed. I suspect it's because the TRC crossing triggers are for TANE and not TRS19, but was hoping to get confirmation before replacing them in the route.

Other than that, nice job guys! Thank you for making this route available.

Adding the line:

custom-category-list "TRC"

to the config for the crossing assets and then renaming them in the route editor got them all working for me.
 
Mmm looks good here. Although, I will stress I modified the environment settings for the time and day.
tane-2019-09-09-13-23-36-641.jpg
 
This route is not officially supported in TS19 by JR.

That being said, I have used the route in TS19 but it does have a few issues like with parallax textures interfering with other assets.

It does work great in TS19 so far for me. The only thing was I had to change the driver in one of the slots for the sessions. The driver John is not in 19.
 
The route is great, I even made a few mods on my copy such as placing the Jim Thorpe station in downtown Esopus and imagining the fire never happened, and that the city owns it but it is currently unused. And I changed the station on the outskirts of Esopus that the tourist train departs from. My story is that the railroad never acquired the old station downtown, so they decided to build their own outside of town for the tourist trains. I also built some storage tracks near the newer station to store coaches, etc. on and I added some open window coaches to the fleet. I might add a second steam locomotive to the fleet as well. Such as a 2-6-0 by trainboi that is nicely detailed and maybe another Alco diesel or so. About the far end of the route, the bridge was washed out, but the route ends past there. It would be nice if the route could be extended further, maybe 10 more miles, for longer special runs past Dry Brook, I could probably add on some baseboards by getting the height of the land where the route ends and making new baseboards at that height. But I have no idea what the railroad would look like beyond the current end of the route. I guess I would have to just guess at the layout on my new section. Probably more small towns, woods, etc. Also, I would make Dry Brook station a second boarding location where one could board the train and ride to Esopus DB&EV station and return. And fix up the line at least to Fleischmanns station and clean up the vegetation overgrowth, etc. then consider rebuilding the bridge and going further on a new section that I might build for myself. I’m considering building a caboose motel somewhere, by using pweiser cabooses lined up, a dining car, and office building like the one at Strasburg.
 
Currently at school now but the gondolas have several payware assets that come off as installed but not active. Once I get home I’ll post a link of them but does anybody know how to fix this? As far as I’m concerned those assets aren’t actually payware.

EDIT: Here are the assets:

<kuid2:64577:31053:2> FET ballast
<kuid:206307:100037> Bulk Bricks
<kuid2:9999:60207:1> Rotary hose
<kuid:169585:81007> steel girders
<kuid2:124017:27007:1> Crushed Cars
<kuid2:112938:126:3> Road ballast
<kuid2:103919:80009:2> Steel billet 6 inch (load)
<kuid:206307:100099> YZ 12x96 in. Cast Concrete Pipe (Load)
<kuid2:112938:131:3> Track ballast
<kuid:206307:100096> YZ 12x48 in. Cast Concrete Pipe (Load)
<kuid:206307:100104> YZ 24x48 in. Cast Concrete Pipe (Load)
<kuid:206307:100103> YZ 24x96 in. Cast Concrete Pipe (Load)
<kuid:206307:100112> YZ 36x48 in. Cast Concrete Pipe (Load)
<kuid:206307:100111> YZ 36x96 in. Cast Concrete Pipe (Load)
<kuid:206307:100382> YZ Sleeper Ties (Load)
<kuid2:206307:100126:1> YZ 48x48 in. Cast Concrete Pipe (Load)
<kuid:206307:100124> YZ 48x96 in. Cast Concrete Pipe (Load)
<kuid:206307:100132> YZ 60x48 in. Cast Concrete Pipe (Load)
<kuid:206307:100133> YZ 60x96 in. Cast Concrete Pipe (Load)
<kuid:206307:100373> YZ Bale of Aluminum Cans (Load)
<kuid:206307:100383> YZ Utility Poles (Load)

Anybody know how to make them usable? Or should I just delete them from the configs altogether?
 
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I downloaded the route and I have faulty dependencies in the form of the Tb Forest and faulty dependencies on the Rusty G16a Locomotive and Tender and I must be missing some gravel by the looks of the photo here.

My-Trainz-Screenshot-Image.jpg
 
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