For me when making a prototypical route, I like to see off into the far distance,if there were hills 10 miles away , i want them there , otherwise its not prototypical. However, it does require a hell of a lot of work to achieve this affect and it also probably throws an extra load on the graphics card. But, because of this strategy, I end up with scenes like this ... the far distance has the minimal amount of items to make it look sort of convincing a mile or so away.
I cant stand to see the edges of the route , it just kills it for me, but i realise that given the popularity of model railroad indoor routes here, i am in the minority, so my point is, how many other route builders here are as anal as i am in this respect. ?
I cant stand to see the edges of the route , it just kills it for me, but i realise that given the popularity of model railroad indoor routes here, i am in the minority, so my point is, how many other route builders here are as anal as i am in this respect. ?