First the observation.
I noticed during a recent test of a tower's path operability, that the order the trains request does not dictate the order of path assignment. I have a West end yard area where 2 EB trains are to take a run through a long, (10.7 miles) single line tunnel. Path EB 1 has an ATK take control and proceed as planned. Path EB2 (CR 1) then requests the EB run and gets the obvious wait for the EB 1 to clear. A third train waiting in the East end yard, (CR 2) requests the WB path shortly after CR 1's request. The actual order the trains ran was ATK, then the CR 2, and the CR 1 last despite CR 1 asking before CR 2. Is this normal?
(ATK = Amtraak, CR = Conrail)
Now, my question.
Is there a way to run EB 2 in a way to get it to chase EB 1 while EB 1 has the control of the path? Both ATK and CR 1 are starting from different legs of the yard. The idea I have is I want CR 1 to chase ATK separated by only typical 1 block spacing rules. CR 2 is generally irrelevant for this case.
Tower properties ("?" button) options:
display disk disabled
try requery blocked
Dynamic ownership
trc off
no debug
Path options(all paths same):
clear on drive
no tcb processing
restore JCN direction on travel
no exclusive sets
tower influenced assets on the paths:
Enhanced TRC3 invisible interloc <kuid2:61392:8101:52> controlling the tunnel paths
JR SL(04) 1-H dwarf tall <kuid2:56034:501014:1> entrance/exit signals
JR SL(06) 2-H center wide 20ft <kuid2:56034:501834:2> Turnout protection signals
JR SL(06) 2-H dwarf <kuid2:56034:501028:2> distant signals for above 06 sigs(inside tunnel)
JR SL(04) 1-H dwarf <kuid2:56034:501027:1> RH block signals along tunnel
JR SL(04) 1-H-L dwarf <kuid2:56034:501030:1> LH block signals along tunnel
US&S Point Machine With Lights 1 <kuid2:334896:262122:2> Junction switches
In IT Enhanced Manager rule configuration:
tower paths tab:
type: enhanced
assignment: ai then external
disc: disabled
path requery: disabled
dynamic option: dynamic
trc compatibility: off
debug: no
Path details tab(all paths same):
clear on drive
auto assign only players (will use mission code for player train, AI gets the "assign path" driver commands as applicable)
no tcb processing
reset JCNs
no exclusive sets
ADDED PICS OF YARDS
https://www.trainzportal.com/mytrainz/view_media_post?media_post_id=123615
https://www.trainzportal.com/mytrainz/view_media_post?media_post_id=123616
I noticed during a recent test of a tower's path operability, that the order the trains request does not dictate the order of path assignment. I have a West end yard area where 2 EB trains are to take a run through a long, (10.7 miles) single line tunnel. Path EB 1 has an ATK take control and proceed as planned. Path EB2 (CR 1) then requests the EB run and gets the obvious wait for the EB 1 to clear. A third train waiting in the East end yard, (CR 2) requests the WB path shortly after CR 1's request. The actual order the trains ran was ATK, then the CR 2, and the CR 1 last despite CR 1 asking before CR 2. Is this normal?
(ATK = Amtraak, CR = Conrail)
Now, my question.
Is there a way to run EB 2 in a way to get it to chase EB 1 while EB 1 has the control of the path? Both ATK and CR 1 are starting from different legs of the yard. The idea I have is I want CR 1 to chase ATK separated by only typical 1 block spacing rules. CR 2 is generally irrelevant for this case.
Tower properties ("?" button) options:
display disk disabled
try requery blocked
Dynamic ownership
trc off
no debug
Path options(all paths same):
clear on drive
no tcb processing
restore JCN direction on travel
no exclusive sets
tower influenced assets on the paths:
Enhanced TRC3 invisible interloc <kuid2:61392:8101:52> controlling the tunnel paths
JR SL(04) 1-H dwarf tall <kuid2:56034:501014:1> entrance/exit signals
JR SL(06) 2-H center wide 20ft <kuid2:56034:501834:2> Turnout protection signals
JR SL(06) 2-H dwarf <kuid2:56034:501028:2> distant signals for above 06 sigs(inside tunnel)
JR SL(04) 1-H dwarf <kuid2:56034:501027:1> RH block signals along tunnel
JR SL(04) 1-H-L dwarf <kuid2:56034:501030:1> LH block signals along tunnel
US&S Point Machine With Lights 1 <kuid2:334896:262122:2> Junction switches
In IT Enhanced Manager rule configuration:
tower paths tab:
type: enhanced
assignment: ai then external
disc: disabled
path requery: disabled
dynamic option: dynamic
trc compatibility: off
debug: no
Path details tab(all paths same):
clear on drive
auto assign only players (will use mission code for player train, AI gets the "assign path" driver commands as applicable)
no tcb processing
reset JCNs
no exclusive sets
ADDED PICS OF YARDS
https://www.trainzportal.com/mytrainz/view_media_post?media_post_id=123615
https://www.trainzportal.com/mytrainz/view_media_post?media_post_id=123616
Last edited: