.
Results 1 to 10 of 10

Thread: Where are the birds?

  1. #1
    Join Date
    Jan 2019
    Location
    United States of America
    Posts
    77
     

    Default Where are the birds?

    I have scattered about 35 bird generators around my layout, but I have yet to see a single bird flying about. Do they have a max range?

  2. #2
    Join Date
    Nov 2006
    Location
    Newcastle NSW Australia
    Posts
    6,112
     

    Default

    Have you tried looking at one of these assets in Content Manager, using its Open\ Preview Asset menu?

    How about quoting a kuid number of one of these bird generators so people can look at how they are constructed? For all I know, they could just be bird sound assets, with no visible 3D meshes at all, but even the sound effect should have a radius.


    .
    Last edited by Dinorius_Redundicus; July 18th, 2019 at 04:01 PM.
    T:ANE SP3 build 94829 and TRS2019 build 100240
    Win 10, i7 5820K, 3.3 GHz, 32GB ram, GTX 980Ti, 2x512GB SSD

  3. #3
    Join Date
    Jan 2019
    Location
    United States of America
    Posts
    77
     

    Default

    It is the only one that came with 2019.

  4. #4
    Join Date
    Nov 2006
    Location
    Newcastle NSW Australia
    Posts
    6,112
     

    Default

    Kuid number?
    T:ANE SP3 build 94829 and TRS2019 build 100240
    Win 10, i7 5820K, 3.3 GHz, 32GB ram, GTX 980Ti, 2x512GB SSD

  5. #5

    Default

    Most of the birds that fly around do so in a rotation close to the generator, usually three.

  6. #6
    Join Date
    Jan 2019
    Location
    United States of America
    Posts
    77
     

    Default

    2:661281:96059:1

  7. #7
    Join Date
    Nov 2006
    Location
    Newcastle NSW Australia
    Posts
    6,112
     

    Default

    OK found it, thanks.

    It's not just a sound asset, it's an animated mesh of a single bird. In Asset Preview, all you see is the bird taking off from its initial point, but you can't really see what it does or how far it flies.

    The mesh is in .trainzmesh format but I don't have a viewer for it. In any case, it's an animated mesh, so I could not tell what it does even if I could view the mesh itself.

    Looking at it in Surveyor, you should see a red 1m x 1m square marker at the location the bird starts its flight. In my case, the bird sitting on the marker flew off at low altitude in a straight line, heading south for about 140 metres. It then disappeared and the animation repeated.

    The red marker is only visible in Surveyor, not in Driver, and can be moved horizontally or vertically, rotated, tilted or deleted (which also deletes the bird).
    If you rotate or tilt the marker, the bird flies off in whatever direction you have pointed it to. Hence every instance of the asset might have the bird flying in a different direction, angle or height. When you placed your 35 instances of the asset you could have scattered them all over the place and in random orientations (depending on your Surveyor settings). Not only that, but each instance of the asset has the bird start flying at a random time, so even a group of them all pointing in the same direction will still fly as individuals, not as a flock. This is probably why you have not seen the birds.

    To locate the marker(s), it can help to go into Surveyor's wireframe mode (F9 key) because they might be hidden below ground level. You need to keep looking at each marker for about 30 seconds in order to catch the animation as it re-starts, which then tells you the orientation of the bird's flight path for that instance of the asset.


    .
    Last edited by Dinorius_Redundicus; July 18th, 2019 at 09:03 PM.
    T:ANE SP3 build 94829 and TRS2019 build 100240
    Win 10, i7 5820K, 3.3 GHz, 32GB ram, GTX 980Ti, 2x512GB SSD

  8. #8
    Join Date
    Jan 2019
    Location
    United States of America
    Posts
    77
     

    Default

    Wow: that is a ton of info! Thank you soooooooo much for giving me that information. Going to go move my "birdies" around and will let you know how it works. Again, thank you!

  9. #9
    Join Date
    Jan 2019
    Location
    United States of America
    Posts
    77
     

    Default

    To anyone wanting to try using this asset: good luck. I put 5 of them right near my one station just to try them. Differing heights from 10 to 20. All pointed to fly above the station. I just sat here from a ground view and watched. I saw ONE bird fly over after several minutes. In my opinion, unless you are willing to put a bunch of these in one spot, you aren't ever going to be amazed by seeing a bird fly over.

    Just my opinion.

    Thanks again for your help!

  10. #10
    Join Date
    Nov 2006
    Location
    Newcastle NSW Australia
    Posts
    6,112
     

    Default

    The birds seem to fly a bit above the marker's height, so try putting the markers at ground level first.

    When setting them up, stand behind the flight path so you get a good view as they fly away from you and count how many birds take off per minute. You might need to increase the number of birds so the launches are frequent enough that you see one or two every time you look. Then perhaps raise the marker heights a little, but not so high that they get above your normal field of view. I would guess no more than 5 metres would do the trick.


    Beyond that, I don't think there's much more you can do.

    As stagecoach said, there are some other flying bird assets in which a group or birds rotate around a central point. You might have better luck with that type.

    I found a number of assets on the DLS that seem to be animated birds, but I haven't checked what they look like in practice;

    birds anim - arraial - <KUID:524343:5848>
    Sea gulls - Vulcan - <kuid2:60238:36007:1>
    Seagull 7 - OpAmp - <KUID:211961:36006>
    n_chaika_1 - Neoklai75 - <KUID2:370528:1254:1>
    n_birdpoint - Neoklai75 - <KUID2:370528:1256:1>

    Mods of those by MSGSapper;
    SAP_Birds_Animated - MSGSapper - <KUID:439337:101814>
    SAP_n_birdpoint - MSGSapper - <KUID:439337:101199>
    SAP_Seagulls Animated_with_Sound - MSGSapper - <KUID:439337:101054>








    Last edited by Dinorius_Redundicus; July 19th, 2019 at 07:43 PM. Reason: Hitchcock
    T:ANE SP3 build 94829 and TRS2019 build 100240
    Win 10, i7 5820K, 3.3 GHz, 32GB ram, GTX 980Ti, 2x512GB SSD

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •