.
Page 1 of 2 12 LastLast
Results 1 to 15 of 18

Thread: Mountains.

  1. #1
    Join Date
    Nov 2006
    Location
    Canada, Ontario, St Thomas
    Posts
    107
     

    Default Mountains.

    Trying to make realistic mountain range, but am having problems finding convincing textures, and having it look like a mountain range. What am i missing?

  2. #2
    Join Date
    May 2018
    Location
    Australia, NSW
    Posts
    201
     

    Default

    My immediate thoughts are the too pointed peaks, unless that's what you like. Using 5m grids instead of 10m would give better contours, but uses up more pc resources. That in itself would allow the textures to blend in better, rather than appear stretched.

  3. #3
    Join Date
    Sep 2015
    Location
    Australia, Victoria, Churchill
    Posts
    1,481
     

    Default

    Now use the smoothing tool on max diameter and max sensitivity and sweep down starting just below the high point, you'll get the knack soon enough. Or you could use splines, lock the spline points and fill.
    cheers
    Graeme

  4. #4
    Join Date
    Nov 2006
    Location
    United Kingdom, Cheshire
    Posts
    1,115
     

    Default

    Definately use a 5m grid and smooth the peaks. Although some mountains do have sherp peaks.
    Create fissures and outcrops too (see pic 2)
    Textures.. try mixing textures instead of using one.
    Alternate the direction of textures by changing the direction.

    Look at textures by rudefx with a prefix FX and by clam1952 with a prefix CL.

    Non pbr...



    Graham,

    A member of TCWW

  5. #5
    Join Date
    May 2018
    Location
    Australia, NSW
    Posts
    201
     

    Default

    Smoothing tool? There is no such thing, which is a right pain in the rear! People have been asking for that for over a decade, so please explain? There is a plateau tool which crudely does it, if you know how to use it.

  6. #6
    Join Date
    Oct 2011
    Location
    New Caledonia
    Posts
    2,895
     

    Default

    Quote Originally Posted by Alikiwi View Post
    Smoothing tool? There is no such thing, which is a right pain in the rear!
    The plateau tool is a smoothing tool - it adjusts points of differing height towards the same height, with the degree of adjustment controllable by a setting.
    https://en.m.wikipedia.org/wiki/Smoothing

    You may have a different requirement. This is usually met by the use of a custom displacement map in conjunction with the up, down or plateau tools.

  7. #7
    Join Date
    Nov 2006
    Location
    Canada, Ontario, St Thomas
    Posts
    107
     

    Default

    Can i adjust the squares in the middle of a build or do i have to start over from scratch with the 5cm?

  8. #8
    Join Date
    Nov 2006
    Location
    Canada, Ontario, St Thomas
    Posts
    107
     

    Default

    Those look fantastic..im for sure missing a environmental setting

  9. #9
    Join Date
    Nov 2006
    Location
    United States of America, Massachusetts, Haverhill
    Posts
    25,194
     

    Default

    Quote Originally Posted by lndshrk25 View Post
    Can i adjust the squares in the middle of a build or do i have to start over from scratch with the 5cm?
    You can, but it's not recommended if you have textured the surface already. For some reason the textures lose their mapping and they become squares. I found this out the hard way way back when the 5 m ^2 grid came out.

    My recommendation is to make a copy of your route and give it a try on another version. It'll mean retexturing your mountains again, but the only way to find out is to experiment with it.
    John
    Trainz User Since: 12-2003
    Trainz User ID: 124863
    T:ANE Build: 94829
    TRS2019: 98592

  10. #10
    Join Date
    Nov 2006
    Location
    Canada, Ontario, St Thomas
    Posts
    107
     

    Default


  11. #11
    Join Date
    Nov 2006
    Location
    Canada, Ontario, St Thomas
    Posts
    107
     

    Default

    Saved my route and switched it to 5cm. Very helpful. I think that helped, Does it look any better?

  12. #12
    Join Date
    Nov 2006
    Location
    United Kingdom, Cheshire
    Posts
    1,115
     

    Default

    That looks a whole lot better, well done.
    Remember also that not all mountains are cliff-edged, but they are the most dramatic.

    The Canadian Rockies are spectacular, I did a road trip west to east and back again, that was 40 years ago but I still have the memories, they make UK mountains look like foothills

    Check these images out, you might get some inspiration

    https://www.google.com/search?client...&bih=977&dpr=1
    Graham,

    A member of TCWW

  13. #13
    Join Date
    Nov 2006
    Location
    Canada, Ontario, St Thomas
    Posts
    107
     

    Default

    Thank you for the compliment, and the link(was thinking to myself, Duh..why didnt i do that...)

  14. #14

    Default

    Would recommend using Transdem which will give you real world terrain. Even if building a fictional route you can probably find an area or existing line which gives the sort of template you want.

    Now painting mountains in Trainz - that is another matter. Most of the textures we have are too fine and at anything over medium distance can look chequerboard. That's why I prefer more rolling hills which can be addressed with moorland or dryish grass textures, maybe a bit of scrub and rock blended in but look much better.
    Digging away in MSTS & TANE...

  15. #15
    Join Date
    Jul 2009
    Location
    United States of America, Idaho, Sandpoint
    Posts
    451
     

    Default

    What you might be thinking of is an erosion tool similar to what what Sim City had. I agree we need an erosion tool.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •