Tony_Hilliam
Trainz Plus - enjoy Trainz from just 20 cents a da
There is a new patch available from 101274 to 101618 (PC) using the Trainz Plus Beta patch stream.
If you haven't patched your live Trainz Plus build as yet (100464), we encourage you to do so to check out this close-to-final release. There will be 3 updates required to get you to the latest version and the more people taking a look now, the better things will be for the official live version.
We are still working on some fixes for the Mac version. We're sorry for the delay in getting your version ready for testing.
Fixes:
A range of Procedural Track fixes
Fix for tunnel tracks/digholes (track popping up to the surface in some circumstances)
Fix for an assertion when injecting spline points in contiguous length of procedural track
Fix Train Driver becoming unassigned during Track Replace Undo
Fix "Bridge trestle" failing to load in preview window
Fix multi-part splines not rendering correctly
Fix assertion on Game Exit when two CM windows were open
Fix "Built-in Turntable Stub Rotation - assertion and hang"
Fix animation sound events not working
Possible fix for "CXAutoReference:perator->> Dereferenced NULL CXAutoReference - CTD"
Hardening against a procedural geometry query crash
Fix loading a session ends with invisible loco
Fix switching to Driver reenabling the Junction Overlay.
A range of SpatialManager crash fixes.
Fix deleting spline points resulting in relocated track objects
IMPORTANT - PLEASE SUBMIT YOUR BUG REPORTS:
Please use this link to submit any issues you discover. We have received very few reports which means either everything is working fine, or everyone is thinking someone else will advise us of any issues. The bug report form is here:
Trainz Bug Report
If you haven't patched your live Trainz Plus build as yet (100464), we encourage you to do so to check out this close-to-final release. There will be 3 updates required to get you to the latest version and the more people taking a look now, the better things will be for the official live version.
We are still working on some fixes for the Mac version. We're sorry for the delay in getting your version ready for testing.
Fixes:
A range of Procedural Track fixes
Fix for tunnel tracks/digholes (track popping up to the surface in some circumstances)
Fix for an assertion when injecting spline points in contiguous length of procedural track
Fix Train Driver becoming unassigned during Track Replace Undo
Fix "Bridge trestle" failing to load in preview window
Fix multi-part splines not rendering correctly
Fix assertion on Game Exit when two CM windows were open
Fix "Built-in Turntable Stub Rotation - assertion and hang"
Fix animation sound events not working
Possible fix for "CXAutoReference:perator->> Dereferenced NULL CXAutoReference - CTD"
Hardening against a procedural geometry query crash
Fix loading a session ends with invisible loco
Fix switching to Driver reenabling the Junction Overlay.
A range of SpatialManager crash fixes.
Fix deleting spline points resulting in relocated track objects
IMPORTANT - PLEASE SUBMIT YOUR BUG REPORTS:
Please use this link to submit any issues you discover. We have received very few reports which means either everything is working fine, or everyone is thinking someone else will advise us of any issues. The bug report form is here:
Trainz Bug Report