.
Page 3 of 3 FirstFirst 123
Results 31 to 45 of 45

Thread: Trainz Plus Beta 101274 to 101618 (PC) now available

  1. #31

    Default

    I get the blur a lot also. Even on the little scene when you start up. The engine stays blurry for at least a minute while everything else is loading in. Didn't do that before. Changng camera views also make for blurries, in cab and out.
    TRS19 - 101618 - T:ANE 94812
    i7 6700K @ 4.0 ghrtz, nVidia 970
    I don't have a PhD, I have a DD214 - Freedom carries sacrifice

  2. #32
    Join Date
    Nov 2006
    Location
    United States of America, Massachusetts, Haverhill
    Posts
    25,186
     

    Default

    So that's weirder still. I won't write it up then. There're to many variables and inconsistencies here to come up with anything that makes sense.

    Thanks Dave for the extra info. I wonder if it's a driver issue perhaps?

    Malc, I have the same thing with wagons and wagons. Some are great but right next to one, an obvious reskin is blurred. The same with buildings.
    John
    Trainz User Since: 12-2003
    Trainz User ID: 124863
    T:ANE Build: 94829
    TRS2019: 98592

  3. #33
    Join Date
    Nov 2008
    Location
    Crewe, Cheshire, UK
    Posts
    14,868
     

    Default

    Wiped the Graphics drivers and re-installed, 3 different ones, no difference and as it's not affecting 100464 or any of my TANE installs, that was a bit of a long shot anyway so wasn't expecting any improvement. Did it though so I can counter N3V possibly blaming the drivers.

    I'm tempted to compare shaders between 100464 and 101618 to see what's been changed.

    Edit:
    Two new ones in MaterialDefn in 101618
    PBRCameraFacing.fsh and PBRCameraFacing.vsh and one changed according to the file date in VertexSetup StdProject.vsh
    Last edited by clam1952; July 1st, 2019 at 02:34 PM.
    Malc


  4. #34
    Join Date
    Nov 2006
    Location
    United States of America, Massachusetts, Haverhill
    Posts
    25,186
     

    Default

    Quote Originally Posted by clam1952 View Post
    Wiped the Graphics drivers and re-installed, 3 different ones, no difference and as it's not affecting 100464 or any of my TANE installs, that was a bit of a long shot anyway so wasn't expecting any improvement. Did it though so I can counter N3V possibly blaming the drivers.

    I'm tempted to compare shaders between 100464 and 101618 to see what's been changed.
    That sounds like a good plan. I'm on a totally different driver than the production one since I'm using the Windows 10 Insider edition Build 18922 release. NVidia drivers are 437.26 or something like that, and I see the same issue so yeah it's on N3V and not on us in this case.

    I have exactly the same settings in both versions and there is a difference between the two TRS19 versions as we've seen.
    John
    Trainz User Since: 12-2003
    Trainz User ID: 124863
    T:ANE Build: 94829
    TRS2019: 98592

  5. #35
    Join Date
    Nov 2008
    Location
    Crewe, Cheshire, UK
    Posts
    14,868
     

    Default

    Quote Originally Posted by JCitron View Post
    That sounds like a good plan. I'm on a totally different driver than the production one since I'm using the Windows 10 Insider edition Build 18922 release. NVidia drivers are 437.26 or something like that, and I see the same issue so yeah it's on N3V and not on us in this case.

    I have exactly the same settings in both versions and there is a difference between the two TRS19 versions as we've seen.
    Two new ones in MaterialDefn in 101618
    PBRCameraFacing.fsh and PBRCameraFacing.vsh and one changed according to the file date in VertexSetup StdProject.vsh

    Camera facing? hmmm.
    Malc


  6. #36
    Join Date
    Nov 2006
    Location
    United States of America, Massachusetts, Haverhill
    Posts
    25,186
     

    Default

    Quote Originally Posted by clam1952 View Post
    Two new ones in MaterialDefn in 101618
    PBRCameraFacing.fsh and PBRCameraFacing.vsh and one changed according to the file date in VertexSetup StdProject.vsh

    Camera facing? hmmm.
    Okay. I got gutsy and pulled the two files to my desktop and tried.

    The initial detailed screen took a bit long to load, but in game its self in Surveyor, wagons, passenger cars, and buildings render just as quickly as they do in the "production" version.

    Something is amiss with these new files. The .fsh file is readable plain text, but it doesn't make a lot of sense to me.

    There is something else still going on here because in a much more populated route, there's still a great lag before stuff loads up completely. I think what you discovered is only a tiny piece of this puzzle.
    Last edited by JCitron; July 1st, 2019 at 03:11 PM.
    John
    Trainz User Since: 12-2003
    Trainz User ID: 124863
    T:ANE Build: 94829
    TRS2019: 98592

  7. #37
    Join Date
    May 2012
    Location
    Netherlands
    Posts
    171
     

    Default

    Quote Originally Posted by JCitron View Post

    The initial detailed screen took a bit long to load, but in game its self in Surveyor, wagons, passenger cars, and buildings render just as quickly as they do in the "production" version.

    I have a different experience with this build (101618), my routes take a very long time to load, -very-long, compared to the previous beta build. And this isn't only with the first time it loaded, with each consecutive start it is the same slow experience.
    So I did a complete new install to see if that would change anything but alas, same thing.


    Ron

  8. #38
    Join Date
    Nov 2006
    Location
    Australia, Qld
    Posts
    5,449
     

    Default

    RW912 - Can you please try the following tests:

    Start by setting your draw distance to 3000m for all tests, then:
    1. Select Kickstarter County 2 in build 100464 (Trainz Plus "live" version which hopefully you still have installed), click Edit Route and wait for it to finish loading then Exit Surveyor.
    2. With the same route selected, click Edit Route again and this time, record the time until the loading screen drops. (It take 5 secs here)
    3. Repeat in build 101618 (Also 5 secs here)
    4. Repeat in both build with CRM Golden (30 sec in both)
    5. Repeat for your route.

    If the issue is limited to your route, then we need to identify what is causing the slowdown. The best way to do this is to open Content Manager and select your route, then r-click List Dependencies.
    Sort the deps by status and select all Modified items, then click Content > Disable.
    Exit Trainz, restart and repeat your test again. Was there any difference?

    From there it is a case of re-enabling groups of content to find out the culprit item(s).

    You could also monitor the game logs to see if that gives any clues (Developer > Show Logs). There is a lot of technical information in the logs but if it stick on something for a long time that could indicate a problem.
    Tony Hilliam

    Got questions about TRS19? Click here for TRS19 FAQs

    Looking for answers to in-game functionality? Click here for help

  9. #39
    Join Date
    May 2012
    Location
    Netherlands
    Posts
    171
     

    Default

    Will do when I get home, Tony

    Ron

  10. #40
    Join Date
    Nov 2006
    Location
    United States of America, Massachusetts, Haverhill
    Posts
    25,186
     

    Default

    Tony,

    This is the same on the built-in routes as well as my own. Locomotives sit there with smudge and smear for about a second or two, which in computer terms is an eon before the textures are fully detailed. Switching views and coming back to the same content means redrawing them all over again, but sometimes not all with some being okay the second time while others are still mushy. The second time doesn't always take as long however, making this difficult to pinpoint down the exact cause.

    The issue always appears with scenery assets such as buildings and vehicles. Any texturing takes "forever", meaning a second or two to load up, and rotating the camera around and coming back means these assets will do the same.

    The locomotives in question are built-in, DLC, and other third-party installs from Jointed Rail. The buildings are a mix of old, new, built-in, third-party, and DLC as is how routes are populated.

    As a side note, it doesn't matter the size of the route whether it's a small single baseboard or two baseboards in size to something that's much larger.

    I don't know if this is related, but track does the same on initial load with track being missing for a second or two before appearing, but is fine after the initial load. It doesn't matter again whether this is Pro-track, including built-in/DLC, or DLS supplied, or in fact regular spline track such as Jointed Rail's NS-series or JR US 132# variety.
    John
    Trainz User Since: 12-2003
    Trainz User ID: 124863
    T:ANE Build: 94829
    TRS2019: 98592

  11. #41
    Join Date
    Nov 2008
    Location
    Crewe, Cheshire, UK
    Posts
    14,868
     

    Default

    Not sure when this changed if it did but I notice that when you change settings that require a restart there is no longer the compiling shaders on launching, just goes straight to the main opening screen.
    Malc


  12. #42
    Join Date
    Nov 2006
    Location
    United States of America, California, San Diego
    Posts
    74
     

    Default

    I noticed when I go to "My Collection" and click on a loco thumbnail, it appears missing some detail and then in around a second, the detail flashes in. I don't remember this delay before.
    [edit] I wrote this post because I was curious if this is the same as the "blurring" mentioned in this thread.
    Last edited by jfike; July 3rd, 2019 at 03:24 AM.
    14jun19,Beta 101274,Ryzen 1800x, SDD 970 1TB, Corsair Veng 64GB DDR4 3200, GTX 1080 Ti 430.86, LG Ultra HD (2), Win 10 Pro x64

  13. #43
    Join Date
    May 2012
    Location
    Netherlands
    Posts
    171
     

    Default

    Quote Originally Posted by Tony_Hilliam View Post
    RW912 - Can you please try the following tests:

    Start by setting your draw distance to 3000m for all tests, then:
    1. Select Kickstarter County 2 in build 100464 (Trainz Plus "live" version which hopefully you still have installed), click Edit Route and wait for it to finish loading then Exit Surveyor.
    2. With the same route selected, click Edit Route again and this time, record the time until the loading screen drops. (It take 5 secs here)
    3. Repeat in build 101618 (Also 5 secs here)
    4. Repeat in both build with CRM Golden (30 sec in both)
    5. Repeat for your route.

    If the issue is limited to your route, then we need to identify what is causing the slowdown. The best way to do this is to open Content Manager and select your route, then r-click List Dependencies.
    Sort the deps by status and select all Modified items, then click Content > Disable.
    Exit Trainz, restart and repeat your test again. Was there any difference?

    From there it is a case of re-enabling groups of content to find out the culprit item(s).

    You could also monitor the game logs to see if that gives any clues (Developer > Show Logs). There is a lot of technical information in the logs but if it stick on something for a long time that could indicate a problem.
    Your testing instructions showed the culprit is my route, Tony. My testing results were close to yours. So now I am going to puzzle and try to find the asset(s) that is or are causing the slow loading, thank you for the help.

    Ron

  14. #44
    Join Date
    Nov 2006
    Location
    Australia, Qld
    Posts
    5,449
     

    Default

    John - we're working on the blurred texture issue
    RW912 - thanks for the update. Keep us posted.
    Tony Hilliam

    Got questions about TRS19? Click here for TRS19 FAQs

    Looking for answers to in-game functionality? Click here for help

  15. #45
    Join Date
    Nov 2006
    Location
    United States of America, Massachusetts, Haverhill
    Posts
    25,186
     

    Default

    Quote Originally Posted by Tony_Hilliam View Post
    John - we're working on the blurred texture issue
    RW912 - thanks for the update. Keep us posted.
    Thank you for the update, Tony.
    John
    Trainz User Since: 12-2003
    Trainz User ID: 124863
    T:ANE Build: 94829
    TRS2019: 98592

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •