I am building a model in blender for use in tranz 2019 ves 4.6
I am having a problem when I use a small texture on a large area of the model.
Bricks on a wall.
I have tried with a simple texture - .m.onetex , and also the new type - .m.pbrmetal
I keep getting a problem with the texture not covering the whole wall
I am using Blender ver 2.79 and am exporting in FBX 7.4 format
I can look at the model with open3mod at it seemed to be fine
I modified the texture.txt files and added - Tile=st -
This made a difference but did not fix the problem
Something seems to change when the model is converted to the trainz.mesh file
Richard
I am having a problem when I use a small texture on a large area of the model.
Bricks on a wall.
I have tried with a simple texture - .m.onetex , and also the new type - .m.pbrmetal
I keep getting a problem with the texture not covering the whole wall
I am using Blender ver 2.79 and am exporting in FBX 7.4 format
I can look at the model with open3mod at it seemed to be fine
I modified the texture.txt files and added - Tile=st -
This made a difference but did not fix the problem
Something seems to change when the model is converted to the trainz.mesh file
Richard