We've moved away from the original issue in this thread and now moved onto "DLS items should not be used in payware routes or sessions". I will add this to the growing list of items to address, but for now, here are some points (as I sit here on a Saturday morning working away) to ponder...
[And just before I get to these points - I'd really love to find a way to encourage more content creators, and one of those could be finding ways to compensate them for their efforts.]
* The content is made available for sharing free on the DLS, where Trainz users can access it and use it in their own creations
* A route builder chooses to use various assets from the DLS in their route (to make it look more or less like a real world)
* They include trains and rolling stock which are necessary to operate a railroad
* The route they create provides the "structure" necessary to create sessions, drive trains, interact with industries etc
* Without a route, the assets can only be looked at, and cannot be interacted with
* There are payware routes and freeware routes (and probably far more "work in progress" routes that never get seen by anyone but their creator
* Payware routes are generally (but not always) greater undertakings than freeware routes
* The market for payware routes for Trainz is smaller than the market for freeware routes (that makes sense - why pay for X when you can get Y for free)
* The market decides how much a payware creator receives, but overall, the revenue for all but the best selling DLC items is small
* A payware route takes say 1,000 hours to create (often much more)
* A payware route includes say 1,000 to 5,000 assets each taking say 10 hours on average to create (although a loco is 100s of hours). Let's settle for total time commitment of 20,000 hours on average for the content (as somewhere between 10,000 to 50,000 man hours).
* So the "cost of creating the content" is far greater than "the cost of developing the route".
* One proposal is to share the payware revenue with the content creators
* This process would, by definition, reduce the revenue for the route builder
* The amount of money received by the creator (if they are still alive, and can still be found) would be in the $1-$10 range per item per DLC route (i.e. not give up your day job income)
* Processing payments to 1,000 different content creators would fall to N3V and there would be a significant cost to automate and manage this process
* The likely effect would be that you would have less payware routes (since the return for the route builder is reduced)
* The benefit for the content creators is negligible
In an ideal world, everything would be free.
Do DLC creators benefit from the content on the DLS? Yes.
Does the community benefit from having these items available? Yes (for those interested in buying or subscribing to access the content).
Does N3V Games benefit from the content on the DLS? Yes.
Would introducing compensation for all DLC content help the community in general? Probably not.
Some route builders would probably give up.
N3V Games would probably decide not to host this payware due to the administration cost of paying 1000 contributors.
With one aspect of revenue generation removed, N3V Games would then need to reconsider the viability of continuing to develop and support Trainz.
Perhaps another option would be to put a paywall onto the DLS to generate revenues directly for the people who upload there (although the admin cost again is going to eat into that again).